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#1 |
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I have been daydreaming about creating a guild.
I've already done the whole high-end raiding guild thing. Had a LOT of fun doing it but in the end it just became too much of a time-sink and I wasn't able to continue on like that. I always thought it would be fun to start a mid-level guild with newer players who don't know much about raiding and some experienced players who know the strategies. Taking this new guild and incorporating raid guild policies and strategies into lower level content seems like it would be a cool project. The goal would be to strengthen the guild through the natural progression (epics, Velious armor farming, etc.) and attempt to become another powerhouse guild. If dedicated people worked at this goal, they could be a powerful force after a year or so. However, by the time the guild became a lvl 65 raid machine, the huge time-sinks would already have been reappearing and I wouldn't have the time to do that all over again. But, I think it would be fun to try and build it towards that and then let the members keep their guild and do their thing. Does this sound like a stupid plan? Would it be a waste of time for me to attempt? Would there be anyone here remotely interested in "starting over" to work on this? Just wanted to see some opinions and hear any input on an undertaking of this kind. Thanks. ![]() |
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#2 |
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Propagandistic Anarchist
Joined: Feb 2003
Location: Los Angeles
Posts: 523
vCash: 1000
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i am leveling a warrior currently and i was thinking about this EXACT idea yesterday haha
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#3 |
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Administrator
Joined: Jan 2001
Location: Atlanta
Party: Independent
Posts: 7,685
vCash: 900
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You'd probably have a VERY hard time keeping a large percentage of the guild from jumping to higher end guilds as they leveled up and got some AAs. Most of the old progression is obsolete these days.
It's a shame things have to be that way. Maybe it's the masochist in me, but I really think the game would be a much better place if people still had good reason to go through the entire game in order. |
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#4 | |
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Insufferable Old Fool
Joined: Dec 2002
Location: Georgia
Posts: 80
vCash: 1000
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#5 |
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Decaying Deity of Misconceptions
Joined: Feb 2002
Party: N/A
Posts: 3,811
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It'll keep you damn busy, no doubt.
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#6 |
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Propagandistic Anarchist
Joined: May 2006
Posts: 510
vCash: 1000
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If I even knew about 5% of the hassle, stress, time involved, frustration, hard time, fights, discussions, business like freetime that I was facing when I found LotJ at lvl15, I wouldn't have done it. Never! I'd have run for my life screaming.
This is my tip. Think about it. I love my guild and I fight for it every day and will always do so, but I'd still prefer having my last 3 years back and never touch this EQ Installation disc at all. |
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#7 |
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Rolling Thunder
Joined: Feb 2002
Location: San Antonio, TX
Party: N/A
Posts: 1,570
vCash: 1000
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Taino summed up my feelings perfectly.
Regards, Nydia Ywalmoriel Autonomous Collective |
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#8 |
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Lord of the Dance
Joined: Oct 2001
Location: Scurry, Scurry, Andy's here!
Posts: 2,003
vCash: 1000
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Most of us would have preferred that you never took up the game as well Taino. *ducks*
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#9 |
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Decaying Deity of Misconceptions
Joined: Feb 2002
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Another thing, don't go into it without some very capable officers in place. There's no way I would have survived the first year, much less 3 years without a terrific group of officers. Try to do it all yourself and you'll burnout quickly.
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#10 | |
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To me, seeing people in Time or E Planes that haven't even cleared ToV or in some cases a lesser zone is disheartening in a way. I know the whole SSRA/VT time sink can get aggravating, but to miss that part is missing a part of EQ that "bonds" a guild through hard work and learning teamwork together. The flagging has created a situation where one can basically sit back while waiting for a guild to kill a mob for a flag so they can progress to the next level, with little or no work on their own. Luclin basically forced you to earn your way into a zone. |
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