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Old 04-04-2005   #1
fildien
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Default Big Crafting Changes coming

Some of them seem interesting, I myself don't craft much and only when I need a bag of late it's just too boring....I'd rather whack a mob. Although this sounds interesting, and when you add to it that all quest rewards are going no trade the only stuff you will be able to buy is dropped or crafted. But considering some crafted stuff doesn't even compare to drops or quests....well...

Quote:
*** Crafting Events ***

- Beneficial events can now occur during crafting which will prove very useful for tradeskillers. There are three different events, each providing a handy bonus for the skilled artisan.

Technique Buff (Uncommon)
- Countering this event gives +150 progress and +150 durability to the item you're making. It also gives you a 5-minute buff that increases your crafting technique by 25.
- Benefit: This is very useful for crafters preparing for a tricky combine. For example, you may warm up by creating some components that trigger a Technique Buff, so that your final product will take advantage of this handy skill bonus.
- Failing to counter this event gives +150 progress and +150 durability to the item you're making.


Complete Efficiency (Rare)
- Countering this event will cause the item you're currently making to instantly become pristine by adding +1000 progress and +1000 durability. Note: Soon we will also add a secondary effect that causes no components to be consumed in the production of the item.
- Benefit: Think of this as being like a critical hit for tradeskillers. An instant pristine item!
- Failing to counter this event gives +350 progress and +350 durability to the item you're making.


Favor of Innovation (Extremely Rare)
- Countering this event will cause the item you're currently making to instantly become pristine by adding +1000 progress and +1000 durability. It also provides the crafter a rare harvested item appropriate to their level range and profession.
- Alchemist: Precious Metal
- Sage: Precious Metal
- Carpenter: Wood
- Provisioner: Root
- Armorer: Ore
- Tailor: Pelt
- Weaponsmith: Ore
- Jeweler: Precious Gem
- Woodworker: Wood
- Benefit: Think of this event as the gods of Innovation bestowing favor upon you for your skill and ingenuity. Not only do you get a pristine item, but a valuable harvested component as well!
- Failing to counter this event gives +500 progress and +500 durability to the item you're making.



*** Tradeskills ***

- You can now harvest from resources until three components have been obtained. Failing to harvest something no longer depletes the resource.
- Weapon imbue recipes have been increased in level to match the level required to scribe the recipe books (19, 29, 39, 49).
- Minimum and maximum skill values have been to added to poisons and potions, allowing them to be more useful as the user gains levels.
- Certain harvesting items in Antonica and the Commonlands will now provide a better chance of raising your harvesting skills.



*** Gameplay ***

- Potions can now be purchased from the Reptile Oil Vendor in the Commonlands. Caveat emptor.
– Wyrmsteel Recipe Books can once again be purchased from faction merchants.
- Targeting rings should once again work properly.
- Bitter blooms can once again be found in the Feerrott.

===========================
Moorgard
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Old 04-05-2005   #2
Lanilya
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Default

I think this changes are in the good path. The probleme with crafting is that countering disasters didnt have any use, so most of the time people just didnt care anymore at lvl 20+... now with the additional effects of countering disasters, people might want to invest time in pressing that button.

The only thing I dont really understand (I dont really mind), is that why does failed harvesting no longer deplete source. I dont think there was any problem with harvesting so far.

I like poisons minimal and maximnal skills, I didnt like using grey poisons at 39

Lani
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