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#1 | |
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Advocate of Mayhem
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http://eqiiforums.station.sony.com/e...sage.id=102302
Quote:
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Nurta <Shark Baby> Mind Trick - Empire |
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#2 |
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Decaying Deity of Misconceptions
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Saw it. Shows promise...but it's difficult to put any confidence into the team given the number of outstanding bugs still in play, game-breaking patches a la EQ1, and zone instability (Thundering Steppes and trade skill instances collapse nightly on Unrest).
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#3 |
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Advocate of Mayhem
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Ewww and yeah I agree with you. Lets fix the stuff that is wrong now before we look to tomorrow. I got pretty aggravated last night with the TSkill zone crashes so I played WoW.
I'm sure they will fix them eventually though, sometimes I wish they would have just made Beta longer.
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Nurta <Shark Baby> Mind Trick - Empire |
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#4 |
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Cacophonous Chimp
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Lets just see how much further they can screw up the game :P They are doing a wonderful job of it so far.
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#5 |
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Advocate of Mayhem
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I'm curious how you think they have screwed it up Erala?
I feel they have totally raped and maimed crafters but that's been since day one lol. Also the continual tweaking of the classes b/c one may deal slightly more damage than the other is driving me nutty. While we're on the topic here's my list of what they need to fix: 1. be able to change your Call of Qeynos/Freeport to somewhere other than your starting city. 2. Fire the DBA in charge of Guild Mgt and find someone who can make columns hold 4 digits for status and allow sorts to actually work. 3. Be able to deguild across zones 4. Zone with your group and not into another instance....FOR REAL THIS TIME 5. Stop dicking with the market just let it thrive. 6. Remove purchaseable goods from NPCs that can be crafted too. (this will help the market and crafters more so than nerfing pristines) 7. Implement a guild bank 8. Zone stability There are more I'm sure, I just can't think of them all right now.
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Nurta <Shark Baby> Mind Trick - Empire Last edited by fildien; 01-11-2005 at 02:23 PM.. Reason: spelling |
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#6 |
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Decaying Deity of Misconceptions
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What irks me is that they extended the delay before the Big Patch by two weeks to test the changes out, and they still put out a bug-ridden disaster. Add to this the deception: Not only did they not (from what I understand) put the tradeskill reaction buff changes on Test, but they didn't include the changes in the patch notes. That suggests a considerable disrespect for the player base as well as the product.
The thing they need to fix most are the broken quests. The game is called EverQuest, and is chock full of things to keep you busy. But with so many of them broken and with (alleged) solutions proven ineffective, you have to wonder if they even have a clue as to how their own damn game works. Should call this EverQuest II: The Bard's Revenge. The whole game is like the EQ1 version of that class. |
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#7 |
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Advocate of Mayhem
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The quest thing hasn't bugged me much b/c I'm more of a craft and slash player. I do some of them but I'm not all gungho about it so it hasn't affected me much.
As for the changes and patch notes, I see lots of discussion about this on the SoE boards for and against it. I don't feel as strongly as you do about them not respecting the community. I actually see them implementing changes and dare I say listening somewhat. What I do think is that the developers are trying but some mgr some where is pushing shit when it ain't ready. I dunno, so far I'm happy with it just a few things bother me but that's like every game ![]()
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Nurta <Shark Baby> Mind Trick - Empire |
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#8 | |
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Decaying Deity of Misconceptions
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Quote:
![]() And another thing! Last night my group pulled a named we hadn't fought before. As soon as it arrived in camp with its horde the encounter broke. That happened multiple times with other mobs and has happened before. Then the zone crashed (again). Hopefully the upcoming movelog will ease some of the pressure on the server. With Antonica and Thundering Steppes crashing at least twice a day and lack of instancing in places like RoV, overcrowding is a big issue on Unrest. I enjoy the game, but I get a new gray hair every night. |
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Advocate of Mayhem
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Yikes!
And I thought Mistmoore was crowded, the biggest problem we have are the tradeskill zones crashing nightly. I did finally make it to EL last night and had a blast, it's fun running around and everything you see is a red con. BTW Thor...what level is your guild and do you do any writs? The new artisan ones are interesting. One of higher level crafters did a couple last night and reported this: Quote:
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Nurta <Shark Baby> Mind Trick - Empire |
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#10 |
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Decaying Deity of Misconceptions
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Tradeskill zones crash for us, too. Damn irritating when I want to get some carpentry done. EL and Zek are fun zones, but I'm trying to finish my RoV and manastone heritage quests before getting too involved in new places.
Our guild is level 8 but just started having organized writ nights. Beran (Korike from EQ1) is a top weaponsmith and got about 35g from a writ the other day, IIRC. Heritage quests seem to be the way to go though. 32k status points for finishing Dwarven Work Boots; if I finish manastone I may get even more. Fun stuff...when the zones are up. |
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