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#1 |
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Diabolical Neophyte
Joined: Feb 2003
Posts: 229
vCash: 1000
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On test right now there are a bunch of new abilities for melee.
There are the wierd "opening" based abilities, and in addition each class is gaining a set of "anytime" abilities. Even ignoring the "opening" based abilities and the /disc changes, they are pretty sweet. Warrior: Hate shout line. This line seems to both add instant hate, and aid in hate-over-time on a monster. All are on a 30 second recast timer, and probably share the same timer. They all have 100 range, about the same as a cheal. The hate-over-time effect (which I don't know how it works, might be a hate dot, might be something else) lasts for 1 minute. L 20: Provoke, +25 to 50 hate-over-time (caps at L 45) and +85 to 100 (caps at L 35) instant hate L 52: Bellow, + 50 hate-over-time and +200 instant hate L 63: Berate, + 60 hate-over-time and +300 instant hate (approx) L ??: Incite, + 70 hate-over-time and +400 instant hate Monk: Phantom line. This line is a series of ranged lull effects. All are on a 30 second reuse timer, and last 18 to 24 seconds. They all have 150 range, halfway between cheal and a nuke. L 35: Lull up to L 50 mobs L 50: Lull up to L 58 mobs L 57: Lull up to L 61 mobs L 64: Lull up to L 65 mobs Note that no mobs over L 65 are lullable by any spell. Also note that charisma seems to modify your aggro chance when lulling. Monks might want to start gathering cha gear. =) Rogues: Sneak attack. A single ability, unlike the monk/warrior ones, but it scales better. From what I can tell, it is a free swing every 30 seconds. The swing automatically hits, and automatically crits. Your weapons "damage" stat is also doubled for the purpose of sneak attacks. I don't know if you need position or a particular weapon type to use a sneak attack. A high end rogue does on average 5 times weapon damage on a swing. So, using a 20 damage (time) weapon, that would be: 20 * 5 * 2 * 2 = 400 damage sneak attack Or, an extra 13 DPS. Using more reasonable numbers (lower ATK), 3 times weapon damage and a 16 damage weapon: 16 * 3 * 2 * 2 = 192 damage sneak attack Or, 6.4 extra DPS. There is a chance that sneak attack will work with non-piercers. Looking through the possible weapons out there, this turns out to be "not all that abusive". The highest damage 1 handed PRIMARY slot weapon for a rogue I could find was 22+1 magic. And because this is based off a normal swing's weapon damage, I doubt 2 handed weapons will prove efficient. =) |
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#2 |
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<This space for rent>
Joined: Aug 2004
Posts: 509
vCash: 1000
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Sounds like the Sneak Attack will bring back the "ghetto" attack that rogues used to increase their Backstab damage for that single swing by swapping in a higher dam weapon.
I hope not. =/ |
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#3 |
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Diabolical Neophyte
Joined: Feb 2003
Posts: 229
vCash: 1000
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I was assuming it was any weapon type, but it might be daggers only.
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#4 |
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Softcore Poster Child
Joined: Feb 2003
Party: Libertarian
Posts: 155
vCash: 1000
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Why you'd want to do it with anything but daggers is a mystery to me. You can't backstab with a slasher, or you'd see just about every Rogue out there mainhanding a Defender's Lightblade.
Unless of course this skill doesn't work with Backstab... |
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#5 |
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Guest
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Good job taking a few ideas from SquareEnix (FFXI), Sony.
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#6 | |
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The Prophet
Joined: Dec 2002
Party: N/A
Posts: 333
vCash: 1000
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Quote:
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#7 |
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Diabolical Neophyte
Joined: Jan 2003
Location: Alabama
Posts: 261
vCash: 1000
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I agree Immortalis.
I am glad SOE likes to borrow (steal) ideas from others to make our game we play better for us. |
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#8 |
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Don't Piss off the BULL.
Joined: Aug 2002
Location: Milwaukee, Wisconsin
Posts: 2,406
vCash: 1000
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/agree Deecee
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#9 |
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Diabolical Neophyte
Joined: Feb 2003
Posts: 229
vCash: 1000
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The Sneak Attack move doesn't have to be a stab.
In fact, it is called "Sneak Attack" not backstab. And it is an addition to backstabs. |
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#10 |
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Softcore Poster Child
Joined: Feb 2003
Party: Libertarian
Posts: 155
vCash: 1000
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It does work on backstabs though, correct? If so, I can't see "sneak-crush" getting much use...
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