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Old 11-20-2003   #11
Osgiliath666
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BEAT YA TO IT MOTHERF&^!!!!!!!!!


Ok, sorry. Long day at work.
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Old 11-21-2003   #12
Cloudwalker21
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I hope that this does work out the way it sounds it does, because it will add a real "customizing" feature to the melee classes, potentially balancing out the amount of casters to the amount of melees.

Who knows, maybe the 'openings' will be 'stay open' as it were for a longer time, so the warriors would have the snap aggro feature but the time frame wouldnt be quite as good as a stun refresh timer.

One of the things I am skeptical about is the whole endurance pool, like a mana pool for warriors, but seems like it has the potential to crush warriors into the ground as well as raise them off of it. The group dynamic may or may not be broken up (depends on how many points a mid-high range warrior would have in his pool vs. the cost of aggro move) because they would have to in theory sit down or something similiar to regain their endurance.

On the other hand, it would give something else for enchanters and BLs to charge for, endurance crack!
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Old 11-21-2003   #13
allamar zultheiron
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bah,so now we have to suffer getting tomes and manuals like caster spells.on top of getting armor and weapons. P
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Old 11-21-2003   #14
Laeyakk
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Quote:
One of the things I am skeptical about is the whole endurance pool, like a mana pool for warriors, but seems like it has the potential to crush warriors into the ground as well as raise them off of it. The group dynamic may or may not be broken up (depends on how many points a mid-high range warrior would have in his pool vs. the cost of aggro move) because they would have to in theory sit down or something similiar to regain their endurance.
I don't see paladins sitting down much in groups. =)

Put forward that you do not want endurance to go up faster sitting than standing.

Any bets who gets the endurance regen buffs and effects?
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Old 11-21-2003   #15
Tierfin
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the berzerker class? hehe
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Old 11-21-2003   #16
sirsamanusuke
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I don't really see this is a problem, speaking from a knight's point of view. I mean this will be an upgrade, but the melee that will take advantage of it are those which play their class well, and are able to stay at a certain level of attention. If you're just another half afk warrior, it won't effect you much.

I think a lot of the melee know how much damage an sk can do when they want on raids nowadays. I mean, when I'm at a raid thats parsed I'm always pretty happy with my damage totals compared to others considering how im supposed to be so much less damage than dual wielders and etc, when I'm really not.

I think that a system like this will show pure melee how a lot of hybrids have to play in order to keep their dps as high as possible. If they don't care enough to use the system, so be it.

Granted, this is Sony so we have a vast opportunity of a chain of screw ups and tweaks that make this change completely pointless, but I think overall it will improve damage for pure melee, as long as they pay attention - that is what all the melee have been bitching about, I think.
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Old 11-24-2003   #17
Laeyakk
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www.gucomics.com/archives...e=20031121
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Old 11-25-2003   #18
Chand01
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Default well then

since this is the idea they have brought up for discussion to help fix melee classes.........


Played DAoC, been there, done that.

I say it sucks, and go back to the drawing board.
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Old 11-25-2003   #19
Laeyakk
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Chand, do you know why it sucked in DoaC?

It was implemented horribly.

Lets see.
1> You had to stare that the terminal, and hit your style the moment your opening occured. If your character swung after the opening occured and before you hit your ability, your endurance was either wasted, or you got a non-style swing.

2> Anytime styles doubled your damage, so a non-style swing was a -50% damage hit.

3> The interface for queueing up styles didn't feel like fighting, but more like a poor programming system.

4> Out of the 30+ styles you had, almost all of them where chains off useless styles or useless styles themselves. Styles mostly had a variable cost, DPS boost, and a relatively trivial additional effect. The anytime styles, if you built your character carefully, where 80% to 90% as good as the best "nearly impossible to execute" style.
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Old 11-25-2003   #20
Chand01
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Default excuse me

played a berserker to 50 in daoc. youre not telling me anything i dont already know. but thanks.

Though i guess, despite the beginning of it, your post was meant to clarify for people who havent played daoc.

Quote:
Chand, do you know why it sucked in DoaC?

It was implemented horribly.
Old news to me. And I'm not expecting sony to do it correctly either. But hell, I hope they prove me wrong.
Or better yet, just come up with an original idea.
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