Mykael Valthor
07-31-2004, 07:15 AM
Also from EQlives forum/ the library/ lore discussion in reply to fleshing out the old world ... posting hoping to spark some constructive criticism and maybe a few good suggestions to devs.
Oh another aspect of EQ that I would like to see change is the whole platinum and the ridculous cost of items. By SOE's actions in allowing or should I say inaction of really trying to solve the problem of those players exploiting and making platinum causing such an inflation of items really brings the game down. SOE needs to change the monetary system in EQ. I don't know how, your guess or suggestions is as good as any but it really needs to change. EQ is about questing for stuff and experiencing the game from sights, sounds and interaction ... not exploiting platinum tricks or buying platinum in order to get gear without actually attaining it through the intended means of questing and solving those quest. The game has vered away from what is was initially about imo.
Maybe make all items no drop or have mandatory prices for any item when sold in bazaar or exchanged for in game money. I want to sell for example an item, the item itself would have a default price tag of say 1k. Now if I sell it in bazaar in vendor mode I would not be able to change that price any higher but maybe be allowed to make it lower still allowing for competitve selling. In other words put a cap on items value. And if I try to sell to a player in trade window then the same thing applies. If multiple items involved in trade the game would take the total value of the items displaying what the max amount would be accepted for trade of item/money. Again less can be given but the cap is still in effect. Item A 1k, item B 2k, item C 3k total = 6k platinum trade window would only accept up to 6k but would accept less then 6k. If there is some way to exploit this that I am not seeing then just change trade system between player characters as item for item only while npcs can accept still traditional way of buying/selling/trading and or handing in items/money for quest. This is just some random suggestions and thoughts off the top of my head and are no way are well thought out solutions I am imposing should be made. Please if you are going to criticize do it in a constructive manner as to help make good suggestions to help solve and not just bash what I have said here. Maybe we can make a difference if Devs are listening.
Oh another aspect of EQ that I would like to see change is the whole platinum and the ridculous cost of items. By SOE's actions in allowing or should I say inaction of really trying to solve the problem of those players exploiting and making platinum causing such an inflation of items really brings the game down. SOE needs to change the monetary system in EQ. I don't know how, your guess or suggestions is as good as any but it really needs to change. EQ is about questing for stuff and experiencing the game from sights, sounds and interaction ... not exploiting platinum tricks or buying platinum in order to get gear without actually attaining it through the intended means of questing and solving those quest. The game has vered away from what is was initially about imo.
Maybe make all items no drop or have mandatory prices for any item when sold in bazaar or exchanged for in game money. I want to sell for example an item, the item itself would have a default price tag of say 1k. Now if I sell it in bazaar in vendor mode I would not be able to change that price any higher but maybe be allowed to make it lower still allowing for competitve selling. In other words put a cap on items value. And if I try to sell to a player in trade window then the same thing applies. If multiple items involved in trade the game would take the total value of the items displaying what the max amount would be accepted for trade of item/money. Again less can be given but the cap is still in effect. Item A 1k, item B 2k, item C 3k total = 6k platinum trade window would only accept up to 6k but would accept less then 6k. If there is some way to exploit this that I am not seeing then just change trade system between player characters as item for item only while npcs can accept still traditional way of buying/selling/trading and or handing in items/money for quest. This is just some random suggestions and thoughts off the top of my head and are no way are well thought out solutions I am imposing should be made. Please if you are going to criticize do it in a constructive manner as to help make good suggestions to help solve and not just bash what I have said here. Maybe we can make a difference if Devs are listening.