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View Full Version : EQ platinum and how to change it


Mykael Valthor
07-31-2004, 07:15 AM
Also from EQlives forum/ the library/ lore discussion in reply to fleshing out the old world ... posting hoping to spark some constructive criticism and maybe a few good suggestions to devs.

Oh another aspect of EQ that I would like to see change is the whole platinum and the ridculous cost of items. By SOE's actions in allowing or should I say inaction of really trying to solve the problem of those players exploiting and making platinum causing such an inflation of items really brings the game down. SOE needs to change the monetary system in EQ. I don't know how, your guess or suggestions is as good as any but it really needs to change. EQ is about questing for stuff and experiencing the game from sights, sounds and interaction ... not exploiting platinum tricks or buying platinum in order to get gear without actually attaining it through the intended means of questing and solving those quest. The game has vered away from what is was initially about imo.

Maybe make all items no drop or have mandatory prices for any item when sold in bazaar or exchanged for in game money. I want to sell for example an item, the item itself would have a default price tag of say 1k. Now if I sell it in bazaar in vendor mode I would not be able to change that price any higher but maybe be allowed to make it lower still allowing for competitve selling. In other words put a cap on items value. And if I try to sell to a player in trade window then the same thing applies. If multiple items involved in trade the game would take the total value of the items displaying what the max amount would be accepted for trade of item/money. Again less can be given but the cap is still in effect. Item A 1k, item B 2k, item C 3k total = 6k platinum trade window would only accept up to 6k but would accept less then 6k. If there is some way to exploit this that I am not seeing then just change trade system between player characters as item for item only while npcs can accept still traditional way of buying/selling/trading and or handing in items/money for quest. This is just some random suggestions and thoughts off the top of my head and are no way are well thought out solutions I am imposing should be made. Please if you are going to criticize do it in a constructive manner as to help make good suggestions to help solve and not just bash what I have said here. Maybe we can make a difference if Devs are listening.

Grumblin
07-31-2004, 08:41 AM
shit you can buy is just that in the large scheme of things - shit. if you want the real stuff, it *is* no drop.

Selwen Soulgazer
07-31-2004, 04:19 PM
IF you are ina raiding guild and have the time to go after the good no drop stuff, that's true. But I am a casual player at best now. I probably will never be flagged or able to go after the good no drop stuff. So I have to stick with what I can buy with plat I earn on my monk. So that doesnt leave a whole lot that I can afford

Osgiliath666
07-31-2004, 05:07 PM
Only rel way to have stopped this early would have been a 100% Player economy. ALL best equip would have been player made. Horizons turned out to be a steaming pile of crap but I think they were on the right track with player economies.

Grumblin
07-31-2004, 07:26 PM
Selwen - take a look at my equipment, i have maybe 5 or 6 items from raids - you'll find most of my items surpass buyable shit, just takes some effort and some good friends.

http://www.magelo.com/eq_view_profile.html?num=441986 (http://www.magelo.com/eq_view_profile.html?num=441986)

Trakeen
08-01-2004, 01:44 PM
There would be a way around the price caps for items. Player A is selling Item X for 10kpp, but the max they can sell for or trade for is 3kpp. Player B is willing to buy item X for 10kpp, so they trade the 7kpp difference then the item is put up for trade for the extra 3k, or vice versa. A problem with that would be your normal scams though. There will always be a few people who aren't willing to pay the asking price and will want to trade item and pp first, and then there are the sellers who just want the difference first and don't have to give up the item.

I'm not sure there is a way to change the economy at this point. Maybe somebody has a good idea, but I haven't heard any that will work yet.

Sanchek
08-01-2004, 02:03 PM
Yikes, EQ meets socialism? Seems like a bad idea.

Mykael Valthor
08-02-2004, 04:21 AM
Yikes, EQ meets socialism? Seems like a bad idea.

Hehe ... not socialism but a definate measure of control for the over inflated econmy and price of items. There would still be a competitive side to this in pricing. The competitve nature of this would benefit the buyer more so then the seller since seller would not be able to sell past price cap but could under price compared to the competions prices. All in all both will win because seller still sells his item and buyer gets item at better or best price out there. At least thats what I would hope happens. It's like a Priceline or Pricechopper for EQ =)

Sanchek
08-02-2004, 12:17 PM
Call it what you want, but price fixing is price fixing... The game was always intended to have an open ended player economy, from the beginning.

Things aren't so expensive because of what the sellers set the prices at. They're expensive because that's what the buyers are willing to pay. That wouldn't change if someone tried to artificially limit prices.

Ibudin
08-02-2004, 02:03 PM
I used to get all caught up with how in the world I could afford some of that fancy gear back in the East Common tunnel. Took many years of playing to amass a decent amount of PP to be able to get the things you want. After a while there simply isnt anything to purchase and here I sit with several hundred k of PP with nothing to purchase. Your time will come.

Osgiliath666
08-02-2004, 03:19 PM
I'm always looking for a hand-out Ibudin.....=) heheeh.