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fildien
03-01-2006, 10:13 AM
http://eqiiforums.station.sony.com/eq2/board/message?board.id=pvp&message.id=27710#M27710


I’d like to start off by thanking everyone who’s taken a chance to roll up a character on one of the PvP-ruleset servers; the response has been overwhelming to say the least! We’re just as excited to be playing on the new servers as I hope all of you are. Chances are over the last week you’ve grouped with one of us, or taken part in killing us…over and over and over again. Due to some of the things we’ve encountered while playing along side you, as well as some of the feedback we’ve received in game and on the forums, there are a few changes that will be implemented over the course of the next few days.

Mariner Bells: Players of the opposing alignment will no longer be able to use the bell system within Freeport and Qeynos. This also includes bells located in the Adventure Yards, Commonlands and Antonica. Hunting in these areas is an excellent place to get a quick introduction to what PvP is all about; the thrill of invading the opposing city, as well as defending your home grounds from the constant onslaught by Freeportians and Qeynosians. Our intention is not to stop players from hunting in these zones, but merely give citizens an advantage when starting their adventures. You’ll still be able to venture into these areas; it will just require a bit of work and commitment before reaching your final destination.


PvPRange While Grouped: The valid range to determine both who you can attack, and who can attack you is now determined by the highest level member of the group/raid. Grouping with lower level players will no longer allow you to attack anyone who is normally in their range. Be warned though, grouping with higher level players will allow anyone who can normally attack them attack you as well. As before, there are no limitations to who you can attack as long as they are higher level, or grouped with someone higher of a level.

The following designations are in place to inform players of a target’s difficulty:


Targets grouped with someone who normally cannot attack you will be represented with a single up arrow over their name. They will appear as non-aggro.
Targets grouped with someone who you could normally not attack will be represented with a single down arrow over their name.
Anyone grouped will carry the Heroic designation.
Raids containing more then 7 players will carry the designation x2, x3, x4 based on the total amount of players.
These visual indicators are in place to inform players of the difficulty of an encounter. They do not provide any additional difficulty or rewards.


Zoning While Aggro: In addition to forgoing immunity, players who zone while actively in combat with another player will not be able to zone again for a short period of time. Additionally, a message will be displayed within the vicinity of the zone line, indicating which zone and/or instance the target has fled. We all know the pain of battling someone who constantly zones back and forth attempting to take advantage of immunity when they can’t get that quick kill off. Players who fight around zone lines will now need to think twice before going for that “easy kill”.


Level Difference: Players who are considerably higher level then their target will no longer gain innate bonuses to the amount of damage they deal, or ease of landing spells and combat arts. The same holds true for lower level players attempting to take down higher opponents. As you level up, you receive additional spell lines with increased damage, new weapons and access to armor that provides increased mitigation and resistances. This alone provides higher level players an upper hand when hunting lower players. Lower level players wishing to take on higher level targets should do so while grouped; there should be strength in numbers, and this should level the playing field out a bit.

As a result of the change-assuming comparable level gear and spell upgrades-certain abilities such as Harm Touch and Arrow Attacks should no longer be “one shotting” players who are green to the attacker.



Again, thank you all for participating in the new PvP-ruleset servers. I’m proud to be a part of PvP in EverQuest II, and hope everyone’s having as much fun as we are playing it. We will continue to make the changes necessary to ensure you have the best Player-versus-Player experience possible.





_______________________
Chris Junior
Mechanics Designer, EverQuest II

Moglor
03-01-2006, 05:33 PM
Are you playing on the PVP server Fildien? whats ur personal view on it so far?

fildien
03-01-2006, 07:33 PM
I have not tried it yet but I am definitely itching to give it a whirl. I dont' have allot of time atm and what time I do have I've been playing my pally and checking out KoS. I might give it a go this weekend but I have to find a toon to delete to do so :o

fildien
03-01-2006, 11:12 PM
heh well after being pestered by guildies I started a toon on nagafen just left the island so we'll see how this goes :D