fildien
08-21-2005, 03:45 PM
Ok, first impressions of "Desert of Flames" or as I like to call it, The Great Nerf or Unreal Tournament: Norrath's Awakening.
The Good
First up.. holy hell WOW. Nothing you have seen will prepare you for this. The graphics are just flat out amazing, the zones are insanely well done in terms of layout and graphics. I never thought a desert could look so inviting and menacing at the same time, but it can.
You arrive at - get this - the Oasis Docks. Think I'm kidding? Walk five yards from the dock and you'll enter "The Oasis of Marr", complete with the specter tower and the undying little bastards. They've changed a bit, however; no more scythes and actual legs. I haven't been able to get too close but I think the origional sound is still there.
And watch out for the camians, they bite.
Ok, go in further and be awarded with a stunning desert landscape.. and the orc highway. If you don't know what that is this will have no meaning to you BUT if you do know what I mean, if you recall the little canyon on the north edge of the highway that we never ever could go into in EQ1.. we can now. Rujikan Cliffs - orcland. Haven't been able to go in there for more than a minute, but..
Right off the bat as you explore the desert, there are at least 2 group x3 named mobs and at least two named heroics. And they're big.. bring your giant and lizardman masteries here. You'll see all manner of familiar critters from EQ1 - madmen, spiders, sand giants and other things.
But, should you choose not to go towards the sands, you'll encounter.. pirates. Lots and lots of pirates. And if you wander around the islands, you'll discover a genie bottle that will take you into a solo instance (that kicked my ass but royal) that will be itemized to have some really nice rewards if you can beat it, a-la the Solo Arena in Splitpaw. (Plus there's a lot of concubines, so it's all good.)
There are also croc caves and a few other things. Honestly I haven't been able to explore much of the area, my mind has been on other things.. that are next.
So within about 9hrs after DoF's release, you're going to see a few dozen people on flying carpets. But how? Are they l33t players with more gold than Ghandi could have ever refused? Nay sir! There is a 3 stage quest that grants you your own flying carpet with 30% speed (crap, yes) but also grants you the ability to use various 'ghost carpet' accesss poitns... think griffon towers you have to do an access quest for. I expect this quest to be spoiled within a few minutes of release, and I promise I'll do my best to do so. http://boards.immortalfellowship.com/images/smilies/smile.gif The quest itself starts about 10 feet from the docks.. so go for it.
Also, right off the bat, you get to choose your alignment. Basically, if you're familiar with Scars of Velious you're familiar with DoF's faction system. Court of Blades - warriors, city army. Court of Coin - merchants, tradeskillers. Court of Truth - city guards, justice minded folks, casters. Allying with one makes you hated by the others. At best, you're going to be Ally-Neutral-Enemy but don't count on it. You do a few quests, you join your faction. What rewards does this have for you?
Damned if I know for sure. However there are quests specific to each faction, and likewise, rewards. There are also Arena Champions specific to each faction.. more on that later.
Now onto the city itself. You can skip the entire Shifting Sands and go straight to the city of Maj'Dul - but you won't find a bank here, or a mender. You'll find a city full of people.. and every single one of them is killable. And every single one of them is on their own faction. And you'll eventually have to sneak around it like a thief in the night if you want to survive as you do various quests.. and as others do them unto you. As you kill guards and guard captains of other factions, guards of your chosen faction will spawn in their place, allowing you to completely take over the city. Makes it harder for some players; makes it easier for others.
And some exicted gamblers will just flat out kill you because they want to.
But what, Akaran, are they so excited about?!
Well, I'll tell you!
Enter the Arena. Right now, there's not much point for it. That's expected to change.
Straight up, it's Unreal Tournament with EQ2 toons. Two basic types of battle: play as yourself and do battle with others playing as themselves (Oultaw vs Zeijandi - last bowshot wins) or Arena Champions. The Champions will be bought, dropped, and quested for as you journey. Champions serve the purpose as 'avatars' that you controll, each with their own abilities, strengths, weaknesses. There are capture the flag, deathmatch, and destroy the 'objective' modes in a few different arenas. Anyone can enter, you can set the battles to be for certain level ranges, ect. I love this and honestly plan on ripping it up as soon as the expansion comes out. You want me, you'll find me here.
Now for the not so good.
New Combat System
Under the new system I get gang raped by groups of solo green mobs. I loose fights with groups of solo blues. There are no cast timers on combat abilities, so burst damage is possible - and mobs do the same thing. The nerf bat connected firmly against my balls and put them up around my chin - and guess what, it's hitting your class too. I haven't heard a single class that's happy about the changes that's actually played their handcrafted toon in it. Hell.. my 59% mitigation I have now goes down to 39% in DoF. My buffs take concentration slots, I lose my high damage skill, my haste, ect... I'm sickened.
Gear gets torn up badly, as well. Jewelry items have had their mitigation values halved, which hurts. They just did something to make treasured gear and fabled gear not suck so badly in comparrasion to each other, so those of us with high grade equipment will have a greater distance between their stats and the stats of those of us with treasured.
That's truly the only bad I've seen so far. But it's a big one.
More comming soon...
The Good
First up.. holy hell WOW. Nothing you have seen will prepare you for this. The graphics are just flat out amazing, the zones are insanely well done in terms of layout and graphics. I never thought a desert could look so inviting and menacing at the same time, but it can.
You arrive at - get this - the Oasis Docks. Think I'm kidding? Walk five yards from the dock and you'll enter "The Oasis of Marr", complete with the specter tower and the undying little bastards. They've changed a bit, however; no more scythes and actual legs. I haven't been able to get too close but I think the origional sound is still there.
And watch out for the camians, they bite.
Ok, go in further and be awarded with a stunning desert landscape.. and the orc highway. If you don't know what that is this will have no meaning to you BUT if you do know what I mean, if you recall the little canyon on the north edge of the highway that we never ever could go into in EQ1.. we can now. Rujikan Cliffs - orcland. Haven't been able to go in there for more than a minute, but..
Right off the bat as you explore the desert, there are at least 2 group x3 named mobs and at least two named heroics. And they're big.. bring your giant and lizardman masteries here. You'll see all manner of familiar critters from EQ1 - madmen, spiders, sand giants and other things.
But, should you choose not to go towards the sands, you'll encounter.. pirates. Lots and lots of pirates. And if you wander around the islands, you'll discover a genie bottle that will take you into a solo instance (that kicked my ass but royal) that will be itemized to have some really nice rewards if you can beat it, a-la the Solo Arena in Splitpaw. (Plus there's a lot of concubines, so it's all good.)
There are also croc caves and a few other things. Honestly I haven't been able to explore much of the area, my mind has been on other things.. that are next.
So within about 9hrs after DoF's release, you're going to see a few dozen people on flying carpets. But how? Are they l33t players with more gold than Ghandi could have ever refused? Nay sir! There is a 3 stage quest that grants you your own flying carpet with 30% speed (crap, yes) but also grants you the ability to use various 'ghost carpet' accesss poitns... think griffon towers you have to do an access quest for. I expect this quest to be spoiled within a few minutes of release, and I promise I'll do my best to do so. http://boards.immortalfellowship.com/images/smilies/smile.gif The quest itself starts about 10 feet from the docks.. so go for it.
Also, right off the bat, you get to choose your alignment. Basically, if you're familiar with Scars of Velious you're familiar with DoF's faction system. Court of Blades - warriors, city army. Court of Coin - merchants, tradeskillers. Court of Truth - city guards, justice minded folks, casters. Allying with one makes you hated by the others. At best, you're going to be Ally-Neutral-Enemy but don't count on it. You do a few quests, you join your faction. What rewards does this have for you?
Damned if I know for sure. However there are quests specific to each faction, and likewise, rewards. There are also Arena Champions specific to each faction.. more on that later.
Now onto the city itself. You can skip the entire Shifting Sands and go straight to the city of Maj'Dul - but you won't find a bank here, or a mender. You'll find a city full of people.. and every single one of them is killable. And every single one of them is on their own faction. And you'll eventually have to sneak around it like a thief in the night if you want to survive as you do various quests.. and as others do them unto you. As you kill guards and guard captains of other factions, guards of your chosen faction will spawn in their place, allowing you to completely take over the city. Makes it harder for some players; makes it easier for others.
And some exicted gamblers will just flat out kill you because they want to.
But what, Akaran, are they so excited about?!
Well, I'll tell you!
Enter the Arena. Right now, there's not much point for it. That's expected to change.
Straight up, it's Unreal Tournament with EQ2 toons. Two basic types of battle: play as yourself and do battle with others playing as themselves (Oultaw vs Zeijandi - last bowshot wins) or Arena Champions. The Champions will be bought, dropped, and quested for as you journey. Champions serve the purpose as 'avatars' that you controll, each with their own abilities, strengths, weaknesses. There are capture the flag, deathmatch, and destroy the 'objective' modes in a few different arenas. Anyone can enter, you can set the battles to be for certain level ranges, ect. I love this and honestly plan on ripping it up as soon as the expansion comes out. You want me, you'll find me here.
Now for the not so good.
New Combat System
Under the new system I get gang raped by groups of solo green mobs. I loose fights with groups of solo blues. There are no cast timers on combat abilities, so burst damage is possible - and mobs do the same thing. The nerf bat connected firmly against my balls and put them up around my chin - and guess what, it's hitting your class too. I haven't heard a single class that's happy about the changes that's actually played their handcrafted toon in it. Hell.. my 59% mitigation I have now goes down to 39% in DoF. My buffs take concentration slots, I lose my high damage skill, my haste, ect... I'm sickened.
Gear gets torn up badly, as well. Jewelry items have had their mitigation values halved, which hurts. They just did something to make treasured gear and fabled gear not suck so badly in comparrasion to each other, so those of us with high grade equipment will have a greater distance between their stats and the stats of those of us with treasured.
That's truly the only bad I've seen so far. But it's a big one.
More comming soon...