PDA

View Full Version : [EQ2] Rise of Kunark


Moglor
05-09-2007, 01:17 PM
http://eq2.allakhazam.com/


Damn it SOE, I tried to make a new character then I thought I would wait till the dark fae in the next expansion to make a new character, now I gotta wait to see how Sarnaks look.



Stupid game just keeps freaking sucking me in!

Thormir
05-09-2007, 02:10 PM
One of us! One of us!

Moglor
05-09-2007, 02:17 PM
I am scared of the rate of level and guild levle increases, I am not to savy about playing a game where I now have to hit level 80 when My main isnt even past level 56 yet.

Thormir
05-09-2007, 05:37 PM
Release cap was 50, DoF raised to 60, KoS raised to 70. Since then we've had EoF and now the free Neriak expansion is coming, with the level static at 70. Most players are at or near 70, so by November it'll be time for a cap increase. My main regret is that there will be a lot of raid content we've not beaten that will be gimped by the cap increase, but so it was in EQ1 (with my guild, anyway).

What scares me? Epic quests!

Moglor
05-09-2007, 06:07 PM
True but they are increasing the gap for new players to start the game.

Would you be gungho to start a game that you knew the end game started at level 80.

What about when they get to level 85 or 90, there will be less people who are leveling alts the non PL way which means it will make it harder for new players to find groups to exp with. The more levels you tack on, the more of a daunting task it becomes to reach it for everyone alt or new.

I'd rather see just a shit load more content for level 70's then more levels. I guess increasing the Gap to 80 is easier then making a shit load of content to replace it.

Fandros
05-09-2007, 06:43 PM
Wouldn't scare me, I'd RiP right into it!

However I'm not keen on returning to EQ2 when I'm still having fun with the original ;)

Fandros Finglaflin

Binuven
05-09-2007, 08:17 PM
True but they are increasing the gap for new players to start the game.

Would you be gungho to start a game that you knew the end game started at level 80.

....

This is why I'd love to see an MMO that uses a skill system instead of a leveling system.

As bad as SWG was for content (or the lack thereof), the skill system allowed veterans to group with rookies. This is something that could be worked on, refined and implemented.

Kelraz Bladesinger
05-09-2007, 08:17 PM
Having more content is never a horrible thing. I'm so close to getting EQ2 again.

Osgiliath666
05-09-2007, 10:36 PM
This sounds like it's going to be great. I do wish though they would be a little more creative and maybe do new areas instead of redoing eq1 areas. But either way I can't wait. Oh, and mark me down for the NO level cap increase group.

Thormir
05-09-2007, 11:27 PM
The redoing of EQ areas has been pretty good, at least places like Unrest and Mistmoore. THat old cloth map had a lot of places that weren't covered in the original release, though, like Loping Plains and THundering Steppes. Hopefully they creatively approach areas like that in Kunark, without having empty areas like Skyfire and EJ.

fildien
05-10-2007, 08:10 AM
The problem is you might be at just level 56 but most everyone else even the most casual of players is probably damn close to 70. The hardcore raiders that I know have several level 70 characters whom they have run through all Prismatic quests 1.0 - 3.0 on both mains and alts. So it's time for more levels and more content.

I like where EQ2 is going; I just don't have the time to play both it and WoW and I am still digging WoW atm. They are doing good things with it and the player base keeps increasing; nearly everyone I know who went to VG came back by March :D It's no WoW killer but it has a good niche in the market and I can definitely see myself going back some day.

Moglor
05-10-2007, 11:32 AM
Level increase is a small increase, hell most of those level 70's that you are talking about will hit level 80 in two days if not one day.

Woopity Doo!

Now if they spent that time just making a huge amount of content that is maybe even a little harder for level 70's with the new expansion, that will give people something to do for months to come.

fildien
05-10-2007, 01:14 PM
What you're asking for is near impossible and is the struggle of every MMO. The fact is you have different types of players....those who chomp at the bit to get the next level before everyone else and then you have people who log on once a week for an hour or two.....and all those in between. Game developers have a tough job so they find a happy medium. Let me ask you; if you're only level 56 what does it matter to you what level cap is? The game has been around for a few years now you don't want growth why? If you're not at level cap then it shouldn't matter to you what the cap is. You're not experiencing that content now anyway.

Moglor
05-10-2007, 03:13 PM
Edited because I am finding it hard to explain my worries.

Also I had a good outlook what I was only 14 level's away from end game, now im 24 :/

Thormir
05-10-2007, 04:07 PM
5 months til expansion release. That's plenty of time to accrue 14 levels, even with part-time play.

Moglor
05-10-2007, 04:50 PM
When it comes down to increasing the level, my worry has to do with the future mostly, I am very casual in this game atm just dont really play MMO's like i use to anymore, its not unusual for me to take a month or two off which is why I am still only level 56 and I started that character the day that nagafen PVP was first brought up.


What I am worried about is the population at all levels with increasing levels, at some point its gonna be impossible to find groups at level 20,30,40, and for the most part 50. I guess thats what I am worried about.

fildien
05-10-2007, 09:17 PM
I guess I don't see how that is anyone's fault but your own :(

Moglor
05-10-2007, 09:27 PM
Let me ask you; if you're only level 56 what does it matter to you what level cap is? The game has been around for a few years now you don't want growth why? If you're not at level cap then it shouldn't matter to you what the cap is. You're not experiencing that content now anyway.

You're not even playing EQ2 atm why do you care so much about what I dont like about the game? :confused:

fildien
05-10-2007, 09:52 PM
B/C your comments are relevant to any MMO and are the same arguments I have heard for years it's not just about EQ2.

Moglor
05-10-2007, 10:11 PM
Maybe so but there is differences when it comes to other MMO's if I was complaining about a level increase in WOW, then that isnt justifiable because you can go from newbie to end game fast in WOW.

Eq2 is a little bit harder to get to the higher levels if you arent in a guild.

Vanguard for instance is another game that its justifiable for people to be upset when it comes to level increases because hell it takes freaking forever to exp even at level 15.

PheloniusRM
05-11-2007, 02:02 AM
5 months to gain 14 levels? It only took me 3.5 months to gain 70 levels. Hell, after grinding out 400 aa, anything else pales in comparison.

fildien
05-11-2007, 09:02 AM
In the early days EQ2 was hard to gain levels but as the game evolved that changed. One can very easily level quickly to 70 in EQ2. Before I quit the last time I levelled a Fury 1 to 45 in about 2 months of sporadic play b/c I was still playing my main who is I think level 68. I went 60 to 68 very quickly in KoS as well and that with only being able to play 1 to 2 hours at a time each time I logged on.

After playing both WoW and EQ2 to the higher levels I have noticed that WoW is only slightly easier to level in. In both games 1 to 25ish is a complete blur. The higher you go the longer it takes to level but the gap that used to be there just isn't there anymore.

I am not a hardcore player nor was I when EQ2 came out. I was not level 50 until about March so it took me 4 months to get to 50 but. Then all I did was raid from March to November when DoF came out and it took me that long to do the Prismatic quest. Then when DoF came out I quit b/c I hated LU13 changes. I came back in Jan. the following year and levelled to 60 in a couple of months. Then KoS came out and I levelled to 68 and quit again. I am a casual player and yet I attained level 68.

But a better example would be Osgi he is even more casual than I am. Osig what level are you these days and how long did it take you to get there?

If the game doesn't keep changing it will die. The majority of players are at level cap; this coming from a very good source. Which is probably why I still care about EQ2 I have good friends who are deeply rooted in its' creation and fan sites dealing with it. I wouldn't play WoW if they didn't play with me too /shrug :)

Esbat
05-11-2007, 10:02 AM
I recall reading when EQ2 was coming out that it was designed to scale to level 100, so that is what we can expect with the game.

You also don't have to level to the cap, you just have to be close enough to the cap that you can group with people who are at the cap. Currently, that is level 55. When the cap is 80, it will be 65 if the current system stays in place.

The best ways to level in EQ2 are:
- do quests, especially the heritage quest lines
- don't repeat content while grinding to level 70 (more disco)
- get a group of people together with a schedule like yours and group with them as much as you can. You don't need a guild to get groups, you really just need to do some legwork.

Playing EQ2 for five hours a week would be sufficient to level from 55 to 70 in about 6 months.

Thormir
05-11-2007, 12:11 PM
I recall reading when EQ2 was coming out that it was designed to scale to level 100, so that is what we can expect with the game.
Nagafen is level 100, epic x4, and the source of much of the running plot in EQ2. Presumably, he's the ultimate end-game target before we start killing the gods again*, requiring a minimum max level of 90 to have a long-shot. So after Echoes of Faydwer and Ruins of Kunark expect Who the F&%k Wants to go to Odus and Hot Damn, Velious Again -- where Nagafen's necrophilia with Vox results in a new, undead Sleeper, Drakerafyrm.

*Only this time, the gods don't leave; they kick the races off-planet and scatter them to the stars. Shrinking player populations result not only in server mergers but game mergers as well. It'll be fireballs and phasers in EverstarQuestwar Galaxies!

fildien
05-11-2007, 02:12 PM
Nagafen is level 100, epic x4, and the source of much of the running plot in EQ2. Presumably, he's the ultimate end-game target before we start killing the gods again*, requiring a minimum max level of 90 to have a long-shot. So after Echoes of Faydwer and Ruins of Kunark expect Who the F&%k Wants to go to Odus and Hot Damn, Velious Again -- where Nagafen's necrophilia with Vox results in a new, undead Sleeper, Drakerafyrm.

*Only this time, the gods don't leave; they kick the races off-planet and scatter them to the stars. Shrinking player populations result not only in server mergers but game mergers as well. It'll be fireballs and phasers in EverstarQuestwar Galaxies!

That is what made the Prismatic quest series so interesting but damn I bet I have easily made that trip through Sol Eye to his lair over a hundred times helping others with the quest. And when invis worked it was so much easier; enchanter and furys could make some serious cash as a taxi :D

Ahhh the nostalgia some days I want to play again b/c the lore in EQ2 is so damn good but other days I remember the 12hr raids on Darathar version 1.0 that we couldn't beat for months as a guild and it makes me sick....when we finally beat him at version 2.0 as a guild I think that sealed my fate to not raid like that again! I don't know people can do that 3,4,5, or even some 7 days a week.

Thormir
05-11-2007, 03:04 PM
We didn't do Darathur til after DOF was out, but even now the last thing we want to do is that damn raid. Truly a miserable experience. I tend to prefer moderate raiding, but our ~twice a week schedule is pretty good, and with our numbers increasing a little lately I hope to hit some mid-week two group stuff like Castle MM.

PheloniusRM
05-11-2007, 03:17 PM
The amount of goals available in EQ2 are definately limited. Level to 70, done. 100 AA, almost done (90). Aquire decent gear, done. So now what? Well Prism is level 55 so Im cranking out writs, but that will be done soon. Then I suppose Ill tradeskill to 70. Thats where the alts come in. Most people have an army of alts, or maybe thats just Thormir. As tedious as it was grinding to 400 AA in eq1 was a nearly open ended goal. The other feature that I really enjoyed and I believe many others did, was the LdoN instances. The ability to gain points to add effects and stats to armor with lots of sockets was really fun. It let you totally customize your gear and it also was a nearly open ended goal. Of course there is always the goal of generating enough cash to be fully mastered....yikes.

Thormir
05-11-2007, 03:34 PM
The other feature that I really enjoyed and I believe many others did, was the LdoN instances. The ability to gain points to add effects and stats to armor with lots of sockets was really fun.The EQ2 version is to collect lvl 70 items (gear, adepts, masters) for transmutation, to the point where you can have adornments made for your gear. Lesser items yield lower level adornments, but some of those might be more desirable depending on effect/slot.

fildien
05-12-2007, 05:57 AM
Phel do you not do all of the Prismatic quest lines? What they are up to Prismatic 3.0? these days? Talk about a goal, completing all of those quests must take months! :) Especially farming the eyes for the end instance of the peacock quest unless they changed that. /shudder

They definitely should bring back LDoNs; hrmm I'll put the bug in an ear that's a good one! :)

Bylimet Spiritwalker
05-12-2007, 08:13 AM
However I'm not keen on returning to EQ2 when I'm still having fun with the original ;)


Could not have said it any better myself!

Thormir
05-12-2007, 01:35 PM
Especially farming the eyes for the end instance of the peacock quest unless they changed that. /shudderSerious pain in the ass. I hate those 20+ part quest lines with great passion.