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View Full Version : My response to a good inquiry on exchange of no drop gear


Mykael Valthor
08-19-2004, 07:23 PM
This was my rersponse to a post in an official eq forums topic section. Thought I post it here to start up some good ideas on topic.

Re: Ability to transfer no drop gear to chars on same account.

My 63 warrior currently has Ornate Armor for the most part. Previous gear includes champions and myrmidons armor. I would hate to destroy those pieces especially after all the time and effort to attain them and I haven't yet either. Suggestions to be considered are:

-Making what was high end no drop gear which is now not so high end or even as sought after as was once before droppable / tradeable.

-Leave gear as no drop but allow no drop gear to be tradable on same account between characters on that account. ( Problem with this is gear like that I mention above is class specific. Unless I plan on making another warrior which I don't, this gear is useless to another class or for that matter if gear was deity or race specific limits what other characters it would be able to go to on that same account. If you had intentions on making a certain type of character with class/race and now you have to make a descission as to do I let what current gear I can trade to this new character dictate what class/race/deity i will make or just forgo the gear and make the character I really want.)

-Turn no drop gear into npcs for reward / compensation for time and effort for attaining item to begin with. Player should be compensated not with a simple gem worth a few plat either but something they can really use or benefit from like another piece of equipement or spell or key whether it has stats or effect or just grants access to something or someplace ... devs should use imaginantion here ... maybe a nice augment that can be used on any item with nice stats or effect.

-Incorporate new quest to update no drop item / gear that will make it more desirable and useful. Why not? SOE is planning on doing this for epics and has on limited basis done so for velious caster chest pieces with the Phylacracity Will Get You No Where quest. (Hopefully not making update quest too hard or ridiculous to complete or accomplish)

-Make it so that no drop gear can be traded to other characters on same account and then that other character can trade that no drop item into an npc for gear comparable to their class/race and or diety if need be. Again Devs can use imagination here if they want to put restrictions on this by when doing so the comparable new item that other character would get would reflect what level they are ... or at least a level range ... at the time they do exchange still retaining it's no drop status but controls lower level characters from being over twinked. (Be nice if I could trade in some of my no drop warrior pieces for wizard pieces for my alt 47 wizard ... would have to decide then if i would do so at wizards current level of 47 or maybe hold off till he would be higher level to get a better return on trade in)

These are some of the ideas I have thought about and debated from reading this topic. Hopefully some constructive criticism will help develop a really cool way to deal with this subject. Just my 2 cp.My 63 warrior currently has Ornate Armor for the most part. Previous gear includes champions and myrmidons armor. I would hate to destroy those pieces especially after all the time and effort to attain them and I haven't yet either. Suggestions to be considered are:

-Making what was high end no drop gear which is now not so high end or even as sought after as was once before droppable / tradeable.

-Leave gear as no drop but allow no drop gear to be tradable on same account between characters on that account. ( Problem with this is gear like that I mention above is class specific. Unless I plan on making another warrior which I don't, this gear is useless to another class or for that matter if gear was deity or race specific limits what other characters it would be able to go to on that same account. If you had intentions on making a certain type of character with class/race and now you have to make a descission as to do I let what current gear I can trade to this new character dictate what class/race/deity i will make or just forgo the gear and make the character I really want.)

-Turn no drop gear into npcs for reward / compensation for time and effort for attaining item to begin with. Player should be compensated not with a simple gem worth a few plat either but something they can really use or benefit from like another piece of equipement or spell or key whether it has stats or effect or just grants access to something or someplace ... devs should use imaginantion here ... maybe a nice augment that can be used on any item with nice stats or effect.

-Incorporate new quest to update no drop item / gear that will make it more desirable and useful. Why not? SOE is planning on doing this for epics and has on limited basis done so for velious caster chest pieces with the Phylacracity Will Get You No Where quest. (Hopefully not making update quest too hard or ridiculous to complete or accomplish)

-Make it so that no drop gear can be traded to other characters on same account and then that other character can trade that no drop item into an npc for gear comparable to their class/race and or diety if need be. Again Devs can use imagination here if they want to put restrictions on this by when doing so the comparable new item that other character would get would reflect what level they are ... or at least a level range ... at the time they do exchange still retaining it's no drop status but controls lower level characters from being over twinked. (Be nice if I could trade in some of my no drop warrior pieces for wizard pieces for my alt 47 wizard ... would have to decide then if i would do so at wizards current level of 47 or maybe hold off till he would be higher level to get a better return on trade in)

-Turn in no drop gear for LDoN points to purchase LDoN gear.

These are some of the ideas I have thought about and debated from reading this topic. Hopefully some constructive criticism will help develop a really cool way to deal with this subject. Just my 2 cp.

Grumblin
08-20-2004, 12:03 AM
I think turning in no drop items for ldon points much like droppables (except much less points per item naturally) for tribute is a good idea, but don't agree with being able to twink alts with no drop items. It would prompt things in groups/guilds like "i know i cant use, but my twink warrior can!" - i hate alts getting loot over equivalent mains.

Buyza
08-20-2004, 06:50 AM
Main reason I left FOAD.

Sharookan
08-24-2004, 07:46 AM
all the quested armor from kael and tov etc should be upgraded. no one does the tov route anymore, all go straight for ornate. I have my Thurg armor and skyshrine armor rotting in bank. ill never destroy it, it was too much of work to get it.

Id love to turn it in for adventure points, i think thats a good choice.

i like the idea of being able to share nodrop items with all chars on one account. there is so much nodrop stuff rotting in my bank, which isnt class specific.
Dont whine about twinking, kael/thurg armor isnt much of twinkage nowadays.

Mykael Valthor
08-26-2004, 12:06 AM
So true Sharookan ... so much of the older no drop stuff is not so elite or uber anymore and I don't see why at least it could be passed down to other characters on same account or for that matter just no drop. But being able to turn no drop stuff for good items in return or good amount of adventure points is definately a nice option.

Grumblin
08-26-2004, 03:53 PM
how would you define what is "crap old shit" and what is "good stuff" though? everything from specific expansions? also, it would see high end people farming the no drop item dropping mobs and further fucking up small guilds.

Bylimet Spiritwalker
08-26-2004, 05:01 PM
it would see high end people farming the no drop item dropping mobs and further fucking up small guilds.
This is so true. What may seem like a "reasonable" solution for the original poster who wants the game to change to suit how he/she wants to play it would in fact introduce one more headache for the younger players working there way up the ladder.

I have tons of No Drop stuff as well in the bank, but would rather see it rot there than see the game of "Everquest" (emphasis on -quest) turn in to "Everchange" simply to appease the disgruntled and/or impatient.

There will always be new folks working there way up (as long as they are not getting twinked) who can follow the progression of the game as it developed, getting their Planes armor, then Thurg/SS/Kael, Luclin and PoP, and so on as those who came before them did. The game has been dumbed down and made easy enough for the folks coming in nowadays.....leave stuff alone.

Mykael Valthor
08-27-2004, 06:20 PM
To bylimet and grumblin ...

I am not suggesting to make the game a cake walk. I would like to see, as well as many others, that their time and effort that was put into getting alot of the gear or items by questing for it whether on thier own or with small groups or for that matter with large raids is just not rotting in bank ... no longer of any good use or desirabilty because of newer expansions bringing along better and better gear especially for those high end players that are more likely to see that high end gear over the majority of those who can only dream of it.

Basically the gear I am talking about is the once thought of as uber or really good but now just average to substandard no drop (mostly quested sometimes npc dropped) stuff that most people wouldn't even bother today to quest for or get a large enough force to kill npc for it. Are there flaws to this original suggestion yes but it was just put out there to invoke better ideas to maybe help bring a solution to having gear rotting in bank. It's sometime's is easy to critize saying that I or others may be disgruntled casual players or something but the time and effort that I have tried to dedicate to this game for some over 3 years now I wish to see not go to waste.

If the concern is that high end players will start to farm these what's considered not as uber anymore items then put a level restriction on them as is done for lower players unable to gain high end stuff. Put level caps from a soon to be level 70 player or 60+ player from completing a quest with an npc on turn in of items for no drop gear. This will hopefully allow only the correct level range of players to actually complete and do quest for those levels and thier abilities. A sort of reverse level restriction rule so to speak. Please be constructive and not just bash what is suggested. It does not benefit anyone. Thank you.

Vladius
08-27-2004, 07:10 PM
Something should be done though. Economically NO DROP is a dead end. At the high end of the game what role does money really pay? The only upgrades for me are only available through raiding for NO DROP items. Other than twinks whats the use in having money at all?

Grumblin
08-28-2004, 01:30 AM
Mykael. Just because we put forward opinions that don't fit yours, it doesn't make us "bashing" you.

Bylimet Spiritwalker
08-28-2004, 05:18 PM
Regarding the time you have put into the game not going to waste, unfortunately that is the way the game works; you put the time and effort into completing a quest for a No Drop piece of gear, only to find 15 levels later that there is a better quested piece also No Drop. And so on and so on ........


Most players are not going to wait until they max their levels out and just do the "best" quest, so they end up with layers of quested stuff rotting. But they have the sense of satisfaction in having completed it. I know when I completed the Eyepatch of Plunder quest (friggin' Stormfeather camp) for the first time it was almost as much of a pleasure as gaining an Epic. I have done the quest for each of my three toons, as well as gotten each their Epic, because QUESTS are what the game is about. The Stanos gauntlets (PoP) have better click haste, so the Eyepatch is now a bank item for my Rogue, but it still is a good feeling having completed it.

That is the nature of the game.........complete a quest, which usually fits with gaining experience/level.......higher level and more experience, complete another quest......

If the folks can write code similar in scope to the reverse level restriction for Vox and Naggy, to prevent chars of a higher level from doing (such as a Time geared toon doing the Coldain ring quest) for the sake of farming, then maybe the idea put forth can work; I still see too many who would look for the ways around it, resulting in further obstructions to the lower leveled folks who are trying to accomplish for the sake of the quest rather than the "turn-in" reward that has been suggested. We are seeing that as it is with Vox and Naggy, and the way they are being farmed by 65's even tho they "cannot" be part of the encounter.

And I do not mean to be bashing so much as simply letting my frustration show with the constant suggestions for changes I keep seeing these days.

Siludorf
08-29-2004, 01:22 PM
How about hps+mana for equivelent point in LDON? Or for every 50hps on the item, an ldon win? :)

zornhedEL
08-30-2004, 02:50 PM
I don't think is unbalancing look at the older expansions and mabye make some of the quest items that were once nodrop, drop. A good example is Kael. You don't see people clamoring for eroded items anymore, but would be nice to be able to pass some of those items on to lower members or friends who are starting out. I also agree with nodrop items being able to be passed among toons on the same account.

Zornhed

Esbat
08-30-2004, 03:58 PM
Re-vamp the tribute system to include any and all no-drop gear. Add higher rewards for quested items over dropped items.