Kanyli
11-07-2005, 06:49 PM
Reposted from another forum:
I don't know if anyone still plays SWG around here. I've kept my account for the space expansion, I love the weekly dogfights and Deep Space patrols. However currently SOE is trying to break their own records in terms of mis-managing a game.
-In (April?) they introduced a new Combat Upgrade (CU) that revamped a number of classes and skills and changed the way combat worked. Still basically the same game, but a new format for skills and graphics. The CU was widly unpopular, with massive petitions and account cancelations. Several classes like Bio-Engineers, Creature Handlers, Jedi, etc. were completely changed.
Post-CU were weeks and weeks of patches and fixes, plus the continued class balancing. Some bugs were introduced (here's where you can tell I'm a spacer) that had nothing to do with the ground based CU and still haven't been fixed.
I don't know solid numbers, but based on the friends in game I lost the cancelled accounts due to the CU were significant.
-Since the CU several major changes have occured for professions like Creature Handlers and Squad Leaders.
- The third expansion Trials of Obi-Wan, a generally agreed bad-joke marketing plan, was just released a week or so back, and contained items and quests for classes like, you guessed it, Creature Handlers.
- On November 15th-ish they plan to roll out the "New Game Experience." Essentially revamping the entire game, the NGE removes several classes from existance (Creature Handler and Squad Leader, anyone?) and introduces an FPS-style, although very watered down and not really FPS, to the ground game.
Since most of us played EQ, EQ2, Planetside, etc. I thought it was worth pointing this out, if you're missing the news. Everyone's favorite game publisher (and now, copyright breaker via DRM) has pulled what I think is one of the most unethical moves possible, and I survived the Luclin crap-rollout.
Basically they've built up an expansion, sold pre-orders, then announced a new revamp that removes professions who benefit from the expansion after the launch of the expansion. Professions are being slimmed into nine or so main categories now, I can't find the link at the moment. No more Creature Handler, Bio-Engineer, Squad Leader, etc.
Not only that, but there's a sense that the SWG dev teams don't even communicate - why revamp several professions you're about to remove? The NGE took time to code, they didn't write it last week.
Really makes you wonder what these companies think they're doing, and how much they're able to get away with from their customers.
I don't know if anyone still plays SWG around here. I've kept my account for the space expansion, I love the weekly dogfights and Deep Space patrols. However currently SOE is trying to break their own records in terms of mis-managing a game.
-In (April?) they introduced a new Combat Upgrade (CU) that revamped a number of classes and skills and changed the way combat worked. Still basically the same game, but a new format for skills and graphics. The CU was widly unpopular, with massive petitions and account cancelations. Several classes like Bio-Engineers, Creature Handlers, Jedi, etc. were completely changed.
Post-CU were weeks and weeks of patches and fixes, plus the continued class balancing. Some bugs were introduced (here's where you can tell I'm a spacer) that had nothing to do with the ground based CU and still haven't been fixed.
I don't know solid numbers, but based on the friends in game I lost the cancelled accounts due to the CU were significant.
-Since the CU several major changes have occured for professions like Creature Handlers and Squad Leaders.
- The third expansion Trials of Obi-Wan, a generally agreed bad-joke marketing plan, was just released a week or so back, and contained items and quests for classes like, you guessed it, Creature Handlers.
- On November 15th-ish they plan to roll out the "New Game Experience." Essentially revamping the entire game, the NGE removes several classes from existance (Creature Handler and Squad Leader, anyone?) and introduces an FPS-style, although very watered down and not really FPS, to the ground game.
Since most of us played EQ, EQ2, Planetside, etc. I thought it was worth pointing this out, if you're missing the news. Everyone's favorite game publisher (and now, copyright breaker via DRM) has pulled what I think is one of the most unethical moves possible, and I survived the Luclin crap-rollout.
Basically they've built up an expansion, sold pre-orders, then announced a new revamp that removes professions who benefit from the expansion after the launch of the expansion. Professions are being slimmed into nine or so main categories now, I can't find the link at the moment. No more Creature Handler, Bio-Engineer, Squad Leader, etc.
Not only that, but there's a sense that the SWG dev teams don't even communicate - why revamp several professions you're about to remove? The NGE took time to code, they didn't write it last week.
Really makes you wonder what these companies think they're doing, and how much they're able to get away with from their customers.