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Aldoar
12-31-2003, 07:34 AM
Verant has a small part in the controlling of the economy of everquest. Here is a small idea to partially control prices so that the hard earned items you have gotten have not gone unnoticed.

Vendor Controlled Prices.

Short example:

Windblade, yes that twink 2hs.

Lets say we(verant) want to keep it at an even worth of 25k. We make it so a vendor will buy it for 25k and have some sort or non obscene markup price to sell back to players.

Now with some tweaks here and there as long as players dont ALWAYS turn to vendors for items, im sure this could put the worth back into plat and basically also take it out of the economy. I mean if you sell it for 25, and vendor sells back for 50k 40 whatever...im sure it will "control" prices somewhat.

Sure there would be some sort of flaws with this short version of the idea. But I think you smart ones get the idea of it.

Please dont BASH this idea. If you dont think it is a good idea, maybe add to it? Id like to get some positive and well thought out and planned ideas so I can toss it to a few friends for EQ1 or EQ2 dev team =)

Thanks,

Aldoar

Hanknaan
12-31-2003, 08:53 AM
tell them to give us pointy hats!! :D

I think the people capitalizing on the sporadic economy of Everquest might not be backing this idea up.

Dartaignon
12-31-2003, 09:24 AM
I think they should just sell more things from vendors for plat.

No one is going to pay 440000 plat for a kunzar cloak.

Create vendors that sell augments, DECENT armor and weapons(4/38 is not a decent weapon). I mean the only reason I even visit a vendor is when I am selling junk, or buying tradeskill crap.

Make the damn vendors have something worth a damn.

ThePerfectFlaw
12-31-2003, 11:42 AM
People who use windblades, wicked shanks or the greatstaff of the four winds should be kicked out of EQ.-

Anterak
12-31-2003, 11:51 AM
Winked shanks and GSotFW are no drop Zehn. :\

Grumblin
12-31-2003, 12:09 PM
i think hes commenting on the rarity of such items anterak ~

Good idea, but items get lost when merchants run out of room (so people have to buy lots to see what a merchant actually sells), and when the server goes down.

So perhaps saving merchant items, making all merchants unkillable, or respawn with their old stuff, and make a search filter on merchants, or make it small icon, like bazaar vendor thing, anything so the merchant slots are increased, and when a merchant is full. no more selling.

Crist0
12-31-2003, 01:05 PM
I mean if you sell it for 25, and vendor sells back for 50k 40 whatever


Then joe blow trader will sell them for 35k and playes will go to him instead of the vendor, ensuring no plat gets taken out of the economy.

Their casino worked, kinda....it didn't take any plat away from duper/exploiter plat sellers(instead it boosted the cash they could get for it) but it did dump a ton of it out of circulation for the short time it was up.

Lleauric
12-31-2003, 03:10 PM
The only way to control an economy is through the control of the money supply.

EQ doesnt have a sure fire way to regulate the introduction and elimination of currency in the game. To alter the price of items across the board you need to adjust the value of money.
Although I dont believe in Item Decay... I believe in Money Decay. Hording of vast amounts of cash should be eliminated from the game. It takes the currency out of the economy and when introduced crashes it. The Role Play way to do this would be to assume the upkeep costs, food, lodging, ect ect that people would need are taken into account and the money banked decays.
Additionaly.. I would limit universal banking. It would still be viable and useful, but a set amount of cash only could be stored in each bank. The persons starting town would hold the original with large transfers of cash possible to one central bank (Bazaar) for limited time frame. In that hometown bank a percentage would be deducted of the total in an amount relative the sum in the bank.. especially large amounts would have a greater sum taken off (1 mil +) Hey.. someones gotta pay all those guards.

Also.. more activities like SoEs deletion of many of @#%$ acounts took lots of plat out of circulation. What they need is a more effective way of finding large amounts of cash and tracking whats going on with them. Let them spend a few bucks here and there to buy plat if only to indentify its source.. once the source of the plat is found, delete the account. That would do WONDERS for the value of currency in game. As well make selling plat no longer worth the risk, even though the market for plat will go up, transfers of ridiculous amounts will be impossible.

dextorr
12-31-2003, 07:17 PM
I think the people capitalizing on the sporadic economy of Everquest might not be backing this idea up.

/agree
check prices on ornate leather tunic/pants. 350k/250k respectively. ( lame ass prices. ornate tunic is not super great, not 350k great.

yawgmothmage
01-04-2004, 07:29 PM
SOE directly controlling the economy is a bad idea. There is simply too much to pay attention to for them to make it a worthwhile idea.

Plat degrading is a bad idea as well. This just screws up the prices of the bazaar permenantly. Now that ornate piece you couldn't afford at 350k, is now unaffordable by the entire eq server at 50k. Different situation, same problem.

SOE had the right idea going with its casino. Its a plat sink that ussually doesn't return anything permenant. 1 charge potions solving the problems of excess plat? Yes it can.

The basic idea is to give SOE a method of reducing plat within the game, similiar in kind to a government's. A government will sell t-bonds. So let EQ have a wide variety of potions.

A nerfed kei potion for a decent price? Plenty of casters would buy stacks of that when chanters and bst's are hard to find.

How about potions that increase your hp? Stackable with the present hp buffs like virt. This would be bought as well.

By doing this, EQ trades off excess plat for nothing. Create an item that stays in game for maybe an hour, and forever remove the unwanted plat.

Liper
01-04-2004, 08:41 PM
This is a issue ingrained wth the current eq that has little hopes of bieng truely fixed, only things like item degradation, fares to travel, upkeep and stupid shiney stuff that makes us live like dnd sims characters will keep a actual economy running and only until folks find where they can break it.

look for eq 2 not eq to have a chance of a non stagnat economy or one on the way to it.

eoc

Lanilya
01-10-2004, 10:10 AM
The horses helped the economy a lot. Something alike should be introduced...

Lanilya
Legend of the Jokers

Binuvin
01-10-2004, 02:29 PM
Do what they did in SWG, make money easy to come by for everyone. Again, it's the skills, not the gear (to a certain extent) that makes the toon in that game.

Took me over two weeks to realize that Armor isn't all that it's cracked up to be when you've got a Rebel Bounty Hunter on yer ass trying to fry you with a lightning cannon hehe. The PvP aspect is awesome!

Tierfin
01-11-2004, 12:13 AM
if they limited the amount of plat a person can hold and made it more common everything would change...

then make vendor prices much higher.

plat would be used only for tradeskillining off vendors...etc.

imagine EQ having a D2 economy. No one uses gold in D2, everyone trades items.

And sometimes, people trade decent items for gold to buy shit off merchants or to gamble...i can see people doing the same in eq, trading that FBSS for plat just to trade skill.

its a complete change and of course would never work/be done but i like the sound of it, then again, its probably a stupid and bad idea.

Shewdogg
01-11-2004, 01:40 AM
Communism brought down the Soviet Union, and it will bring down EQ. Viva le Capitalism!

DiscW
01-28-2004, 02:32 AM
if they limited the amount of plat a person can hold and made it more common everything would change...[/qote]

Yeah, it would change so that everyone would have 14 plat mules.

And D2 is very different then eq, since gold is so easy to gain or lose at the high levels, and items are di

JazyaVechette
01-28-2004, 04:58 PM
Lets say we(verant) want to keep it at an even worth of 25k. We make it so a vendor will buy it for 25k and have some sort or non obscene markup price to sell back to players.Well it wouldn't quite work that way...

This is an extreme over-simplification but let's say SoE wanted the price of a Windblade "fixed" at 25k.

Sale price to a vendor (allied, max CHA) would be ~10k
Buying FROM a vendor (allied, max CHA) would be 40k+

This gives the player economy a range of 15-35k to work with, depending on supply/demand. This averages out to 25k.

Greystone Thorngage
01-28-2004, 05:19 PM
I really think the Casino (which i heard is on test again) was an attempt to get some of the plat off the servers. A lot of the people with 500k+ just sitting in the bank blew a lot of it gambling. Guy in my guild spent about 100k in 30 minutes trying it out.

dextorr
01-28-2004, 05:46 PM
I just wanted to throw in my 2 cents on ... this subject.

They have to get the PP out of the game... THERE IS NO ECONOMY, i wish you people would stop referring to it as such. I say there is no economy because there is no real value for droppable items (you obtained them for free). With no cost of goods and a retail value, your profit margin is always 100% if you actually retrieved the item from its originator. How can there be an economy that actually works if everything "originally" costs nothing and is retailed for what ever the hell you want. Of course the Platinum in the game is gonna continue to increase, shit man, everything you obtain outside of bazaar is FREE (referring to killing, not bargain shopping). When you kill that poor bastard and loots its corpse, did you say to yourself "Damn, that guy's goods are really expensive. I almost got my ass kicked asking for a five finger discount, better make sure i make an exorbitant profit off of this new acquisition."

This ideal I have impressed upon me seems to be applied to items that are from more recent xpacs in the game (e.g. ornate/pop spells). Lots of old school stuff is basically vendor trash unless you want to sell it for next to nothing in bazaar just to move the product. The point here is that there is no standard by which to form a real economy on. Prices are random and tend to be based on what the "current" high price is on that item in the bazaar. How does the individual with THE high price establish the items value (rhetorical)? Well I offer that whatever that individuals reasons are, they are probably independent from any virtual standard that anyone may believe exists.

Santerre
01-28-2004, 07:27 PM
With no cost of goods and a retail value, your profit margin is always 100% if you actually retrieved the item from its originator.

I don't know about you, but my time has value. This is why those spend more time farming things to sell end up having more money. It's fairly linear, and applies in RL too.

Furthermore, those that spend time getting them self in a position where they can more easily get things of value with their time frequently can, at a later time, obtain money more easily. In RL, we call this "going to college". In EQ, we call it "getting flagged for Sol Ro Temple".

I write software for a living. I don't buy software and resell it, I create it myself by spending time. I'd argue pretty strongly that my software has no value to begin with, and so would most of the analysts that follow my company's stock.

However, despite the exhibited lack of understanding of economics in general, you have a valid point - items have no absolute value. They are worth exactly what people are willing to pay for it, no more. That first person putting something on sale in a bazaar says "how much can I possibly get for this?". Buyers then either say "that's fair, I'll take it" or "screw you, I'll do without it". Later sellers come in and either say "I am willing to take less than that for mine", or "that's all this is worth? Screw that, I am putting it on my new berserker twink".

The original poster's point was that Sony has put an artificial floor and ceiling on most items. In order to keep the players in control of the economy, the sell-to-vendor price is extremely low, and the buy-from-vendor prices is extremely high. Tightening that range would keep currency values more stable, but would limit the amount of player to player interaction to the hardest to obtain items, which would still sell above the buy-from-vendor prices because noone would ever sell them to vendors. This means that the problem they are trying to solve, the "KEI is 80000 platinum??!" effect, would not be altered by sony fixing prices, unless they also sold the items without getting them from players.

Personally I think the economy in EQ is resilient and the effect of the influx of duped platinum has been minimal, as all prices have risen equally - meaning I still have to farm and sell the same number of heirophant's cloaks to get a ornate breastplate mold - even tho the prices on each have gone up.

The one problem that has not surfaced is that those that had control of extremely large blocks of platinum could create a monopoly and fix prices on all large ticket items by buying anyone elses immediately as the are put on sale. However since the accumulation of in-game wealth has limited value other than the potential to sell it for RL cash, and the selling of plat for RL cash redistributes platinum, this is unlikely to happen.

dextorr
01-28-2004, 11:07 PM
However, despite the exhibited lack of understanding of economics in general, you have a valid point -

You are correct, I do have much to learn about economics. But I disagree that "Time Spent * Earned Income" in EQ is a linear curve. The time you spend on farming pieces is random and prices you set are what you "think" its worth. You set the price accordingly and could wait indefinantly in /trader until it sells. I also disagree that this formula is paralel in RL... you make software... ok, and you "think" you are getting for it what it is worth. um, no. you take what is willingly offered and no more, despite any bartering game the client is willing to play. You cannot fully control your product value as an individual, if you had this ability you would be crushed either from pushing it at a price that will not sell or absorbed by a corporation that forsees competition in your product (in which case you bend over and take their "generous" offer until you hold out to the point you "think" you are getting what its worth to you at that time). And why would you get crushed? Because the cost to run a real business is not FREE. You can't farm onions any more and build an empire from your hands and cheap land any more bro.

You make adjustments to move the product and make the business work. In EQ you dont have to make any adjustments, you can just move zone to zone and try to pimp it off, change your price from minute to minute... Your business can never fail. Your time spend doesn't require creativity, or independent thought. What you have to do to get anything in EQ is set in stone (damn that was a brain buster). EQ in NO Way can be compared to real life. You must be smoking a bad batch man.

Let me say this again... Everything you get in EQ is free. So dispite what you think you know, I will continue to disagree with you.

Briaroak
01-28-2004, 11:17 PM
They have to get the PP out of the game... THERE IS NO ECONOMY, i wish you people would stop referring to it as such. I say there is no economy because there is no real value for droppable items (you obtained them for free).

An economy exists whenever transfer of goods or services occurs. Yes, many of the goods "magically" appear on mobs and are obtained without purchase, but that can be viewed in the same way fruits are obtained from from trees - no cost involved, just the time and effort to pick. At that point, conceptually, the person who sells a bushel of apples can be related to the person who sells a Ry'Gorr Battle Mail.

Part of the problem can be resolved by having the vendors adjust their "buy from" and "sell back" prices according to current supply, based on a fixed starting point. For example, the vendors could have been programmed to purchase Folded MQ Sheets initially for 18pp, then as their stocks of that material grew, gradually reduce the price. Likewise, the purchase price of the material used to make those sheets could have risen as the stocks dropped.

A component of this solution would be to have a fixed volume of a given item on each vendor. After all, not even Walmart stocks an infinite supply of (say) vegetable oil. This is a method currently employed on some of the items (such as High Quality Ore) in the game - fixed stocks that need to be replenished periodically.

The major loophole in Everquest exploited by duper's and macro'ers is the infinite supply of certain items. Fixing that loophole won't solve all issues, but will reduce them to a degree.

dextorr
01-29-2004, 05:33 PM
fruits are obtained from from trees - no cost involved, just the time and effort to pick

i need not read further, you are a moron too. You are gonna single handedly farm an orchard. bullshit. this lame ass reasoning is getting menotinous. What about all the labor cost involved in "picking" the friut. what about pest control costs? what about packaging costs of materials and aditional labor. fuking narow minded. in now way can you compare what goes down in eq to a real economy. get a life people... and so on and so fourth.

Wiz Mirr
01-29-2004, 08:00 PM
"People who use windblades, wicked shanks or the greatstaff of the four winds should be kicked out of EQ."

That has to be one of the dumbest comments ever posted. Are going for the mega moron awards? :rollin

Siludorf
01-29-2004, 09:52 PM
economy
n 1: the system of production and distribution and consumption [syn: economic system]

I'm not sure what the point is of wether eq is an economy or not, but in simplest terms, it is an economy. There is a means of production via killing mobs for loots. There is a means of distribution through trading and the bazaar, and there is consumption through the trading and bazaar.

Other consumers and producers exist like quests etc. It is an economy. What needs to be done is more rarer TS items that create items that can rival elemental guild w/o elemental access with high failure rates. That will get people into multiple old zones, ie you need Tae Ew Essence that is a drop 1 / 1000 kills or so in CT x2, brewing at 252 skill is sucess 1/5. You need some other stuff from different zones that are empty, maybe some rare drops off of guardian wurms in vp.

I know a lot of people who spend millions twinking the crap out of an alt and still have money they don't know what to do with. Give em something more to spend their money on.

Shewdogg
01-29-2004, 11:05 PM
re·tard2 ( P ) Pronunciation Key (rtärd)
n. Offensive Slang
Used as a disparaging term for a mentally retarded person.
A person considered to be foolish or socially inept.

ThePerfectFlaw
01-30-2004, 03:20 AM
<blockquote><strong><em>Quote:</em></strong><hr>People who use windblades, wicked shanks or the greatstaff of the four winds should be kicked out of EQ." That has to be one of the dumbest comments ever posted. Are going for the mega moron awards? <hr></blockquote>

Hi. You suck at EQ. Grats.

Dennod
01-30-2004, 12:50 PM
Wicked Shank
LORE ITEM MAGIC ITEM NO DROP
Weight: 1.4 Size: SMALL
Slot: PRIMARY SECONDARY
Damage: 16 Delay: 21
Ratio: 1.312 Amazing
Damage Bonus: 13 (lvl 65)
Comparative Efficiency: 107
Offhand Efficiency: 47
Str: +12 Dex: +12 Fire Resist: +9 Disease Resist: +9 Cold Resist: +9 Magic Resist: +9 Poison Resist: +15 HP: +100
Weapon Skill: Piercing
Classes: Beastlord Ranger Paladin Shadowknight Bard Rogue Warrior
Races: All Races
Slot 1: Type 4
Effect: Heat Blood
1: Decrease Hitpoints by 17 per tick
Type: Combat
Level for Effect: 55

Windblade
LORE ITEM MAGIC ITEM
Weight: 4.5 Size: LARGE
Slot: PRIMARY
Damage: 50 Delay: 44
Ratio: 0.88 Godly
Damage Bonus: 45 (lvl 65)
Comparative Efficiency: 164
AC: +15 Dex: +12 Sta: +12 HP: +35 Mana: +35
Weapon Skill: Two Hand Slash
Classes: Ranger Paladin Shadowknight Warrior
Races: All Races

Greatstaff of the Four Winds
LORE ITEM MAGIC ITEM NO DROP
Weight: 2.5 Size: LARGE
Slot: PRIMARY
Damage: 41 Delay: 31
Ratio: 0.756 Godly
Damage Bonus: 36 (lvl 65)
Comparative Efficiency: 190
Dex: +15 Wis: +10 Int: +10 Fire Resist: +7 Disease Resist: +7 Cold Resist: +7 Magic Resist: +7 Poison Resist: +7 HP: +125 Mana: +125
Weapon Skill: Two Hand Blunt
Classes: Beastlord Ranger Paladin Shadowknight Monk Warrior
Races: All Races
Slot 1: Type 4
Effect: Lightning Surge
1: Decrease Hitpoints by 75
Type: Combat
Level for Effect: 55

Wow Zehn You say that these are pretty shitty items?

Get a clue

kinu
01-30-2004, 01:36 PM
Relatively speaking its indeed really shitty, just depends where you are in the EQ L33T chain. I wouldn't give that trash to my 4th twink ( if I actually had an alt which I don't).

moglor34
01-30-2004, 02:16 PM
Think what you want Dex.. but as long as I am taking the time to either WAIT or get people together or "working" to get a hard mob down.. that SHIT dont come for FREE.. sometimes its a big PAIN.

Inokis
01-30-2004, 02:38 PM
I think the way to solve this is to:
a. put higher min req and recommended requirements on items.
b. make more items no drop.
c. put a max price on every item that can be sold in bazaar. The most any item could go for would be 50k.

Wiz Mirr
01-30-2004, 04:33 PM
Hey everybody look at me!
I'm an uber EQ player, I'm the shnizit.
Hey everybody look at me! I have the best virtual stuff in the world.
Hey look at me! I can solo stuff it takes guilds to kill. Hey look at me! I think any guild that isn't in time isn't worth wiping my arse with.
Hey look at me, look at me, LOOK AT ME.....please :(

Can the Elitist Ego’s please stand up?
Congrats you play a game more than most people work in a week. Maybe it isn't that the average person sucks at EQ it's just they realize that having a game their number 1 focus in life is an illness. They have drugs to help people with obsessive compulsive problems. :x

moglor34
01-30-2004, 04:45 PM
Disgruntled Old Player?

kinu
01-30-2004, 04:56 PM
Aww mirr sad little boy :( mirr hates uber guilds since EW refused to let him loot stuff after he poofed for 5 months and then skipped raid :( You seems to be the guy that need attention tho :p

Wiz Mirr
01-30-2004, 06:25 PM
Heh, maybe you should get your story right before posting Kinu. I left EW for the same reason Faranor left. Your feeble attempt at trying to slap me down is humorous though.

I am guessing from your response you might have a problem with either your ego or your obsession.

Here's a good link(www.newtherapist.com/young7.html) (http://www.newtherapist.com/young7.html)) if you want to test yourself though. Please don't respond back with your score though. I don't really care.

Wiz Mirr
01-30-2004, 06:27 PM
www.newtherapist.com/young7.html (http://www.newtherapist.com/young7.html)

Forgot the

Siludorf
01-30-2004, 06:36 PM
Relatively speaking its indeed really shitty, just depends where you are in the EQ L33T chain. I wouldn't give that trash to my 4th twink ( if I actually had an alt which I don't).

Normally Kinu doesn't say really stupid things, but he was trying to defend a guildie so commendible there.

I'd like to know what you would give your 4th twink.

kinu
01-31-2004, 04:56 AM
I have half of class only time weapon in my bagpack including the shaman one (time antithesis). Thats what I would give to my alt if I had one. I don't say stupid shit, we have been in time for 8months loot is rotting all over the place.

kinu
01-31-2004, 05:08 AM
Anyway like I said its all relative, for some players its great loot for some other its twink loot shrug. No real big deal about this, EQ has always been like that.

ThePerfectFlaw
01-31-2004, 07:37 AM
If you can point out where I said the items were shitty, I'll give you a medal. In the meantime, fuck off and die plzkthxnext.

Inokis
01-31-2004, 11:16 AM
This is supposed to be an opinion thread on the economy, not a dispute omongst foul mouthed players over their integrity or lack there of.

blooddraw
02-02-2004, 04:10 AM
its not free if i spend my xp hours farming something some times stuff just drops some times i spend days getting drops and yes the harder it is to get more time spent getting it is a huge part of an items worth otherwise everyone would have one and it would be worth nothing in the bazaar

Aldoar
02-02-2004, 08:39 AM
I love how this post turned out. Got some good feedback. heh

Whats also funny is Mirr is my RL uncle. And Kinuvan is a fellow guild mate ;p Should I butt in? :D Bla, sure wtf !

You don't butt into a conversation(like im kinda doing) and Say "hey see that, its my new Porche, yeah i overheard you saying you just bought a new $20,000 Ford?!?! Dude that car is such a piece of shit. I wouldnt buy my son that. Is that all you can afford? I mean I have a collection of the finest cars in the world!"

Thats basically what you did kinuvan. You, me and Time guilds are the rarest of the EQ community. Time guilds make up max 3% of the population of EQ. I'm not here to poke fun, I'm literally pointing out that what you did made yourself look quite stuck up.

As for anything said outside of the "Thats a shitty Item issue" I could really care less on comments said back and forth b/n mirr and kinuvan. hehe

Just to point out, I understand what you were trying to say in reference to how good items are in comparrison to what we have. You just put it in a very negative way 8o

Aldoar Eruditus`Dorkimus
www.magelo.com/eq_view_pr...num=551424 (My Leet Shizit

Dennod
02-02-2004, 03:05 PM
I think the whole thing started by the board troll, you know the over opinionated necro that knows everything and posts on every subject. The same Necro that knows what a weapon is used for. Ya, the guy who wrote.

People who use windblades, wicked shanks or the greatstaff of the four winds should be kicked out of EQ.

No Zehn you didn't ever write that any of the above items are shitty. But you sure as hell impied it by what you wrote.

Wait Zehn wrote this to

Hi. You suck at EQ. Grats.

And who are you Zehn? Are you the best player in all of EQ? In my opinion you are some guy that thinks that he is better then everyone else in the game and on these boards. Which my friend, you are not. You are just another person playing a game. Get over yourself.

He isn't done, how about this one.

In the meantime, fuck off and die plzkthxnext.

What does this mean "plz thx next" ? Oh you got him, wow I am so impressed with you chewing him up and spitting him out asking for your next victum.

Gnore: pats Zehn on his back.
Gnore /say grats Zehn you're the man

Ibudin
02-02-2004, 03:29 PM
Zhen was a great wizard and from the looks of it came back to the game, made a necro, and has helped lead AOR get people flagged for the elementals all over this server. Has probably done by far more than anything you could possibly do with in this game.


I was, to say the least, impressed he came back to the game and made a necro considering he used to bash the hell out of the class :rollin


I concur WINDBLADES suck..I casted my lvl 56 pet and handed him one just to see what he would look like wielding it.

Wiz Mirr
02-02-2004, 05:06 PM
You know why the show "The Simple Life" is so funny? Because they are don't have any grasp of reality. They snub thier noses at the ordinary person. Does this make them better than anyone? I don't think so.

When this game started my first big item was a lightstone. If you have always had a silver spoon in your mouth I could understand your ignorance of not know what is good in this game.
If you worked your way up from 4+ years ago then I would imagine you having a more realistic view on items. If you are the second and are saying that a 50/44 weapon sucks you only come off as very egotistical.

Aldoar
02-02-2004, 09:22 PM
Can we all agree now that Zhen is the best wizzie in the game. Invented all the tactics to kill all the mobs for AoR. And Windblades and other non time items suck? Would make life so much easier.

BTW who is Zhen? lol I haven't been uber my whole 4 years of EQ. Not once have I ever seen this player =)

As for leading AoR raids. Ummmm not to offend ANYONE in ANY way. But putting 1+1 together......100+pc's + someone with any clue leading= dead mobs ;p Zerg isnt to complicated. <Hides from the flames> :rolleyes

Willgatus Airslasher
02-03-2004, 03:39 AM
Use the Force. The force of inference, anyway.

Those items have one thing in common: they are fairly good weapons that take minimal skill and effort to obtain. A pickup raid of fifteen can get the staff or shank. One group can get a windblade. If you play casually and use this stuff, that's one thing. If you are chronically sitting around LFG in BoT or such (admittedly a good cure for insomnia) and wield one of those weapons, it just screams "Not only am I a powergamer, but I'm a shitty one at that!" Sure, there are some exceptions, but it's mostly so.

Karmon Shadowstalker
02-03-2004, 03:41 AM
Great Staff of the Four Winds, something 90% of the post 65 guildless people use, has a better ratio and does more damage than emp sword. something is clearly wrong.

windblade is the biggest mistake of all though. I hate that axe thing so much.

Ibudin
02-03-2004, 01:33 PM
One group can get a windblade

One Necro can get a windblade.

Inokis
02-03-2004, 07:16 PM
Speaking as a person who only uses the gear I can attain either from plat I earn and using bazaar or using tradeskills or simply looting items, I can say that none of those items suck.

Take a toon, go through your noob armor quests, fight, lvl up, solo a bit, group with ppl your equal level. Find plat where you can, try selling items you craft in the bazaar for plat. Through this process you will gain a healthy perspective on what sucks and what doesn't.

This is how the game was meant to be played.

For those who have been playing since the inception of EQ, you deserve kudos on what you earn and what you have achieved. But just because you twink the hell out of every toon now doesn't mean other gear sucks.

Remind yourselves of what it meant to play non twinked once in awhile and get the chips off your shoulders. Not everyone has been playing forever and a day.

Filatal
02-03-2004, 08:20 PM
In a vain attempt to discuss the original post instead of the quality of PoP droppable weapons.....

I don't think this is a good idea. Rather than remove plat from the world ( which is needed at this point ), it would only add to it, further deflating the value of plat. The problem is that you remove demand from the supply/demand paradigm. In your example, the seller is getting a constant 25k, but when no one wants to buy the Windblade anymore, no plat is leaving the world.

Let's expand the example, since lots of people got stuck on the Windblade instead of the idea. I remember when Yaks sold easily for 8 to 10k. And that was considered a chunk of change back then. Getting a Yak isn't any easier these days in terms of amount of time spent sitting in Guk waiting for it drop. Why can't I still get 8k for it? Does SOE need to constantly retune prices? That's a ton of work, checking what is selling from the vendors, across all servers, and adjusting the fixed sell price. And very prone to error.

Fil

Aldoar
02-04-2004, 01:02 AM
Aye, I was thinking of some system that automatically lowered the prices, raised the prices etcetc. Considering they could track drop rates and pure # of those items in existance, it could be a working idea. Something like this would take up SHIT LOADS of time and effort to make such a program/tracking system. I could probably make a 10 page post just in the idea of how something like that would work.

It would take a lot out of the game. Seeing as the only reason we have such a bad economy atm is b/c of @#%$/plat dupe bugs, this idea should not need to be utalized or carried into other games. It would probably work, in partial theory, if you had a failing economy. But we arent failing we just have way to much play on one person buying out all the items cornering the market =/

RolielKotN
02-04-2004, 08:26 AM
As for leading AoR raids. Ummmm not to offend ANYONE in ANY way. But putting 1+1 together......100+pc's + someone with any clue leading= dead mobs ;p Zerg isnt to complicated. <Hides from the flames>

You're entitled to your opinion, but in my experiences, trying to lead a zerg force is a lot more difficult than leading a smaller, more tightly-knit group of skilled players.

Inokis
02-04-2004, 02:01 PM
Aldoar, one way to do this is to have the game dump the Bazaar.ini files to a database on the EQ server, and monitor what people are charging. Then according to that they could set the prices according to what they feel is excessive and normal.

Aldoar
02-04-2004, 09:00 PM
haha "****/plat dupeage"
y
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was blocked out...Why the hell was it blocked out?

Lleauric
02-05-2004, 11:52 PM
haha..

Dont say his name..

its "he who shall not be mentioned"

trimlock
02-06-2004, 12:00 AM
"him"