View Full Version : Ulduar
Greystone Thorngage
04-23-2009, 09:41 AM
How are people liking it so far. The Flame Leviathan fight we wiped intentionally a few times just because it was that fun.
We have Cleared the first 7 bosses, including Auriaya who has the roughest pull in WoW history.
All in all fun fight, and as the only leather wearing dps in the guild, i have enjoyed favorable loot tables :)
I just hit 10k AP raid buffed in cat form and it makes me happy.
My sig:
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Kelraz Bladesinger
04-23-2009, 10:31 AM
Druids are designed for healing and maybe 1 Moonkin. If you need DPS, call on a mage.
Rover
04-23-2009, 12:03 PM
What are hunters good for?
Sixee
04-23-2009, 12:11 PM
Rogues FTW :P
Greystone Thorngage
04-23-2009, 02:32 PM
Druids are designed for healing and maybe 1 Moonkin. If you need DPS, call on a mage.
I out DPS now with 3.1 updates ANY class in a boss where im not running all over, including mages.
Hunters are bad ass, Marksmanship is viable spec now and Survival is still the best.
Rogues, make me laugh, they need something cause they bring nothing to the table really, even their dps, is move desirable by other classes that can decurse, summon, rez and the life.
My sig:
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Kelraz Bladesinger
04-23-2009, 05:53 PM
To be honest that is the one thing I hate about MMOs lately more than anything else. Classes that should be tanking or healing can do more damage than a dps class with the right spec - and there are plenty of classes that don't have the means to heal or tank so they're just filler. So every night I end up playing on my druid who I hate instead of my mage just because we need a healer or I've got nothing to do.
I'm glad Ulduar came out, and the Argent Tournament is pretty cool too. But I'm sure in a month when everyone has killed everything twice it'll start to get dull - and then we have another 6 months of waiting until the next content patch.
Chanur
04-23-2009, 10:46 PM
I heard there is some fucked up time restriction on the last boss. That said I stopped caring about the time Wotlk came out.
Greystone Thorngage
04-23-2009, 11:50 PM
1 hour per day on Algalon.
My sig:
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DiscW
04-24-2009, 01:46 AM
Classes that should be tanking or healing can do more damage than a dps class with the right spec - and there are plenty of classes that don't have the means to heal or tank so they're just filler.
If the top dps in your guild are constantly hybrids you have some terrible people as your pure dps classes.
Greystone Thorngage
04-24-2009, 08:27 AM
If the top dps in your guild are constantly hybrids you have some terrible people as your pure dps classes.
^This
Right now feral druids are killing DPS meters because, just like BC, we don't scale as well as other classes, i am doing 5kish dps at times, i may get it up to 5.5, maybe 6 in full t8 and full 25 man, while other classes will do more like 6.5-8
My sig:
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Kelraz Bladesinger
04-24-2009, 09:32 AM
I out DPS now with 3.1 updates ANY class in a boss where im not running all over, including mages.
Right now feral druids are killing DPS meters because, just like BC, we don't scale as well as other classes, i am doing 5kish dps at times, i may get it up to 5.5, maybe 6 in full t8 and full 25 man, while other classes will do more like 6.5-8
Confusing much? Regardless - I've seen fury warriors and enhancment shaman and shadow priests do just as much if not more dps than a mage or warlock or a rogue. Maybe everyone I play with is garbage, or more likely the classes that can play tanks and healers CAN dps at least almost as well as others. At least in EQ we knew a rogue or wizard would out DPS a cleric by far, a greater encouragement to that cleric to heal someone so the group could actually do something productive. Instead WoW is made up of 93% DPS, 5% healers, and 2% tanks. EQ2 is slightly better but not really, with only 4 of the 24 classes able to tank and 6 able to heal - but for just about anything you really need 2 healers per 6 people and you can't have 2 druids or 2 clerics or 2 shaman or they suck. Hell, its probably more frustrating in EQ2 because there's a lot more and more difficult endgame content so you find yourself LFG for that perfect group a lot more often.
City of Heroes got it right in that regard. Healers and tanks were all over the place, and you could do an instance with 6 dps dealers and no heals and no tanks if you wanted to since everything scaled. If only the rest of that game wasn't so boring. So instead I play a healer in WoW, I'm perpetually LFTank and all of the warriors, druids, and deathknights I talk to are DPS specced and/or don't have the gear. *shrug* Good thing there is fishing and battleground achievements.
Beelziod
04-24-2009, 10:38 AM
Kelraz:
Not to state the obvious but if you can't find a tank now days transfer servers. With duel specs and hybrids able to dps 90% of a true dps class finding a tank for anything but top end instances should be a piece of cake.
Greystone:
If as a hunter your topping the dps meters on every fight, you either have no other dps classes or they don't know how to play. 6k dps would only get you into the instance in our guild, mages regularly pull 8k dps, however meters are no longer the staple they used to be. The gimmicky fights cause dps to be very unreliable. When Blizzard says take the player not the class they are not kidding.
fildien
04-24-2009, 11:26 AM
I disagree about needing 2 healers for just about everything EQ2 (group wise) I play a warden and I roll all my groups as a solo healer. Even on raids the only group with more than 1 healer is the MT group and that is limited to 2 only. So we roll with 5 healers and the rest DPS. We were pushing 100k per encounter last night to even show up on the parse you had to be in the 6k range. It's interesting to see the differences between the two games in that 6k dps is good in wow but only so-so in eq2. I'm wondering how the raid encounters vary between the two games? It's been a looooooooong time since I raided in wow.
And it could just be your server/guild but finding the perfect group is not hard for us. Have you tried the x2 raid encounter in LS yet? We roll that with 3 healers only, fun times! Anyway, not sure about group content in WoW but in EQ2 I've ran instances with just a brigand tanking and 3 wizzys/warlocks, me healing and a coercer before. Anything can happen, I almost prefer the abnormal group for the hell of it just to see if we can do it.
Greystone Thorngage
04-24-2009, 12:36 PM
If as a hunter your topping the dps meters on every fight, you either have no other dps classes or they don't know how to play. 6k dps would only get you into the instance in our guild, mages regularly pull 8k dps, however meters are no longer the staple they used to be. The gimmicky fights cause dps to be very unreliable. When Blizzard says take the player not the class they are not kidding.
I'm feral druid.
8k DPS??? if that on trash or bosses with adds and them AE'ing?
Kelraz Bladesinger
04-24-2009, 05:57 PM
Fild you might not be that far along. The harder instances are impossible w/o 2 healers ... I'd say pretty much anything medium plus difficulty let alone Varsoon. Pretty much every TSO quest after 5 needs 2 healers and a lot of crit mit gear for the whole party. All WoW instances are about the same difficulty in Heroic mode. Have you solo healed Miragul or Lower Guk or any of the reds?
Same goes for Beel's comments. Its nezt to impossible to find a tank able to handle Sarth with a few drakes or the new VoA boss or most things in Naxx unless its prime time and you're rolling with your guild. And its like pulling teeth to find someone for a timed HCoS or any real achievement runs. Maybe its just my server, but talking to folks in my battlegroup I'm not so sure.
fildien
04-24-2009, 09:19 PM
I personally cannot solo heal palace but the other warden in my guild does with our MT. She makes me feel whimpy compared to her gear. Our MT is an SK and he was parsing 13k last night. With the right group anything is possible.;)
Kelraz Bladesinger
04-24-2009, 09:58 PM
Ah, well then all but impossible with someone of my gear (mythical, Trak gear, and the first 3 raid bosses in TSO gear) - but I believe it possible for other geared folks :)
fildien
04-24-2009, 11:40 PM
yep that's pretty much how the rest of them are geard I just came back off a year break I've been playing catch up ;) there's no reason with folks similarly geared you shouldn't be able to do the same things. maybe your tank and healer sucks.
Kelraz Bladesinger
04-24-2009, 11:54 PM
Tank is our MT, one of our healers is my girlfriend ... I won't go there :)
Beelziod
04-25-2009, 12:13 AM
I'm feral druid.
8k DPS??? if that on trash or bosses with adds and them AE'ing?
Boss fights I don't even pay attention on trash. But like I said boss fights are very gimmicky so dps meters are not accurate. For instance on the XT fight, it's not uncommon for me to see 45k crits on the heart, that screws up the dps meters. If a hunter is on adds or out of position when the heart drops he will loose out on 2x damage for 30 seconds.
DiscW
04-25-2009, 06:08 AM
Instead WoW is made up of 93% DPS, 5% healers, and 2% tank
No it isn't.
Greystone Thorngage
04-25-2009, 08:04 AM
Instead WoW is made up of 93% DK's, 5% Every Other Class, and 2% Druids.
fix'd
Rover
04-26-2009, 07:08 AM
LOL...I think the DK's are getting less prominent. They still suck to come up against in PvP.
Chanur
04-27-2009, 10:50 PM
As an Ele Shammy much hate for dks and their ways to screw casters. Started eq2 back up also, got my sk to 31!
Akom of Cazic Thule
04-28-2009, 07:38 PM
Heh... I loved when LK first came out and no one knew how to play their DKs... mowed through them in PvP.
I really love the whole 10 man raiding aspect of the game. Uld 10 is considerably harder than Naxx 10 and it gives me and my core group of friends something to accomplish. When we downed XT-002 for the first time we were screaming in teamspeak. When we were progressing Naxx 10, we had our victories over a couple fights that gave us trouble our first few runs, but none of them seemed like as big of accomplishments. Ulduar actually feels like we have accomplished something major with every new boss we down.
I went with my guild to 25 man and when we got to Auriaya, we snake trap pulled while out of LoS and then the hunters misdirected to the proper tanks. Wasn't easy, for sure, but it worked.
Greystone Thorngage
04-29-2009, 08:33 PM
I went with my guild to 25 man and when we got to Auriaya, we snake trap pulled while out of LoS and then the hunters misdirected to the proper tanks. Wasn't easy, for sure, but it worked.
EEK! i would use a DK, pally tank and have them DnD or Concecrate to pull, use the hunters MD to make sure the panthers stay in check
Akom of Cazic Thule
04-30-2009, 10:21 AM
The reason we used snake traps is that the snakes actually keep the boss and adds busy for a couple seconds, then agro is on the hunters who can then MD and feign. Problem with having a tank have agro right off the bat is that you're more likely to get multiple pounces on a single tank.. Also, snake traps stay down for a full minute, so you get a good amount of prep time. It all seems less rushed.
laorne
04-30-2009, 07:06 PM
I would like to see the wws of your mages doing 8k dps consistently. Gimmick fight sure that's easy. Hell even I can do 9k on thaddius as a shadow priest with the right raid make up. I would say 5-6k dps on patchwerk is about the avg for majority of dps classes that know what they are doing.
The only 8k dps i see on patchwerk(rare might i add) are sub 2min kills with a guild with every piece of bis possible. Even then most sub 2min consist of dps doing 5-6.5k. Let's use http://wowwebstats.com/jrinfbyzmmfwa?s=176128-210155 as an example
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