View Full Version : Warning: HIGHLY addictive game
Akom of Cazic Thule
12-12-2006, 01:04 PM
For anyone who loves RTS games where you can build tower defences to automatically kill invading enemies...
http://onemorelevel.com/games.php?game=415
So far I've made it to 50... but I've only played one serious game heh...
Grift3r
12-12-2006, 01:59 PM
63
Very addictive :D
Akom of Cazic Thule
12-12-2006, 02:03 PM
67 = D
Kelraz Bladesinger
12-12-2006, 02:10 PM
Got to wave 63 and then all of the sudden one of my best towers disappeared :(
giena
12-12-2006, 02:21 PM
63 is it for me so far, damned thing. There goes 30 minutes.
Sanchek
12-12-2006, 02:33 PM
67. Seemed too easy, then too hard.
Grift3r
12-12-2006, 02:43 PM
67. Seemed too easy, then too hard.
Hahaha, exactly. I got that 63 on my first attempt and thought to myself this was going to be a cakewalk. Next attempt was like 50 something. :confused:
Kelraz Bladesinger
12-12-2006, 03:06 PM
I don't understand the difference in the element types. And why do towers disappear at random? And has anyone used the 3,000 gold tower? the 80 gold one sucks since you can't upgrade it.
Taleren Bloodsong
12-12-2006, 03:22 PM
68
71
72
seems I'm stuck on 72, gotten that 3 times in a row now.
ok, i'm done for now... 73
Akom of Cazic Thule
12-12-2006, 03:33 PM
70. Funny thing is... made it there with the least number of towers yet... 8.
I bought the 3000 tower, its nice, but its range isn't all that (like a well upgraded fire tower). It gets a 5000 upgrade that gives it 15000+ damage and 150 range.
The only difference in the elements is the damage / range / upgrade costs. Fire has short range and high damage. Water has good range and good damage (my favorite tower), Wood has ok damage but very good range. Upgrade costs vary..
The lightning tower I'm sure is great early on but pointless later... unless I'm missing something... maybe you combine them for a better attack? Dunno...
Akom of Cazic Thule
12-12-2006, 04:48 PM
72
Akom of Cazic Thule
12-12-2006, 05:58 PM
Yay... 470! Hehe... ok, so maybe theres a bug with holding down space bar...
Filatal
12-12-2006, 07:01 PM
73....have to disagree with the assessments of the elements. Wood has by far the best damage ( 9000 ) and 2nd best range ( 215 ), frost has the best range ( 300 ) and the 2nd best damage ( 7kish ). It also appears to be the most costly to upgrade to max ( I think wood is 20, 40, 80, 160, 320, 640, 1100 or 2360 total and frost is 20, 40, 80, 160, 320, 730!, 1000, 1000 or 3350 total ). Fire I find useless, it has cheap upgrades early on, but maxed it can't hold a candle to either of the other two. A 200 range cannon in the center can reach almost anywhere on the board.
How did you save 3000? I used 4 cannons ( 3 wood and 1 frost ) until they were maxed. Around wave 50, they were all maxed and I was constantly trying to drop in fully upgraded trees to keep up
Taleren Bloodsong
12-12-2006, 07:24 PM
I did 73 with 7 maxed out ice cannons.
I did 72 with 6 maxed out ice cannons and 2 second to highest ice.
I did 72 with 3 maxed ice cannons, 3 3000 point cannons and 1 almost maxed ice.
Time to try what you said with the wood ones.
Filatal
12-12-2006, 07:49 PM
Correction, 215 can reach almost the entire board from the center, not 200. Thought my Ice castle was at 200 when it was nailing everyone.
Got the 3k castle and upgraded it. Upgrade reduces the range, but it packs a pretty good punch, good to place in a middle area so it gets two rounds at them. It has another upgrade after 5k for 15k. That one reduces the range to 90, but claims to do 909090 damage.
Taleren Bloodsong
12-12-2006, 08:51 PM
i got to 77 3 times in a row with 1 ice tower upgraded a couple times for early on(the wood are really weak then) and then strategically placed wood ones.
Grift3r
12-12-2006, 11:37 PM
74 with 9 nature, 1 ice and 1 fire
76 - 10 nature
Really curious how the designer got 90. . .
Cloudwalker21
12-13-2006, 11:09 AM
74. addictive!
Akom of Cazic Thule
12-13-2006, 11:14 AM
*Edit* Heh... just reposted info...
Akom of Cazic Thule
12-13-2006, 11:19 AM
76 is my high so far...
Taleren Bloodsong
12-13-2006, 12:00 PM
I've tried saving for the final 90k tower but Just can't get to it. Things start getting close to the end before I can afford one
Akom of Cazic Thule
12-13-2006, 02:08 PM
Same here...
Akom of Cazic Thule
12-13-2006, 02:38 PM
78
Grift3r
12-13-2006, 02:59 PM
I don't think it's possible Tal. Judging from what I've spent on towers at level 77 you would only have just under 22000 "coins". That would be if you were somehow able to not spend a single one.
Nature is far and away the highest "dps" tower and also has the best dps/coins ratio in the game. The problem becomes dps exposure. All the dps in the world won't help if the tower can't reach the target.
Anyway, someone break 80 already. This game is driving me nuts.
Gemini
12-13-2006, 05:40 PM
just thought i'd share these figures with y'all.
a fully upgraded fire tower has a damage/coin ratio of 3,06. (2298 total)
a fully upgraded wood tower has a damage/coin ratio of 3,79 (2375 total)
a fully upgraded ice tower has a damage/coin ratio of 2,18 (3360 total)
i got one of each at level 42, which would mean that at that time you have accumulated around 8000 coins (= second level flower tower).
Taleren Bloodsong
12-13-2006, 07:27 PM
Flower tower seems to shoot slower than the other types.
Kelraz Bladesinger
12-13-2006, 07:39 PM
I tried 1 frost (at the first corner) and upgraded that fully and then the rest wood (at every other corner building 1 at a time and upgrading it fully each time. Then equal intervals between the corners. Made it to 71. I dunno how to get past that point though, got 71 3x in a row.
Cloudwalker21
12-13-2006, 08:04 PM
77. =/
Taleren Bloodsong
12-13-2006, 08:09 PM
If you are going for one ice tower, put it just off center to the right in the main middle part. at 300 range it can hit the full screen, and it's great to start out with. Then you can place woods around it and get to 77 np. My problem has been trying shit other than that to get past 77, and I just can't seem to get it done. If i put the ice in the center and then numerous wood around it, i can get to 77 every time.
Kelraz Bladesinger
12-13-2006, 09:50 PM
anyone try covering the map with un-upgraded wood towers?
it doesn't work well :(
Filatal
12-13-2006, 09:55 PM
Wood is extremely weak until it gets the final upgrade. At max-1, it does 1400ish damage ( the upgrade button says something different, but when you upgrade from max-2, it only shows 1400ish, not sure which to believe ); at max, it does 9k. Still stuck at 76 here.
Fil
Grift3r
12-13-2006, 10:13 PM
I've got an entire spreadsheet with about four different ratios and it still just boils down to not being able to do enough "dps" while in range. 77 seems to be the max unless you get a lucky break and get to 78.
I call bullshit on that 90 :cool:
Sanchek
12-13-2006, 10:28 PM
There's gotta be some synergy between the elements that isn't obvious.
giena
12-13-2006, 10:38 PM
Stuck at 75 myself, blearg!
Taleren Bloodsong
12-13-2006, 10:47 PM
I've tried numerous combinations of several differant elements ********. I can't find that synergy, though I'd love too. I've spent probably 6-8 hours trying.
Kelraz Bladesinger
12-13-2006, 11:09 PM
Well maybe the big problem is we're all upgrading our towers all of the way? When the dots are immediately next to the tower you have the fastest fire time. As they are far away, the fire time increases considerably.
The fire tower would be what sounds like would be the best taking that into concideration, because its high damage / short range ... but you only get 3.18 damage / coin at the highest upgrade.
BUT ... for only 790 coins you can get a 2nd level fire tower with 2.6 damage / coin meaning you can crank a lot of these out. Definately put one of these at every corner, and put 1 or 2 next to them. You can get 3 of these for every 1 fully upgraded wood tower. Hell, make an entire row of these right at the entrance maybe? If you have more towers their strafing becomes less of an issue. Then put a few fully upgraded wood ones (best bang for the buck) everywhere else?
www.chadhorn.net/misc/tower.htm (http://www.chadhorn.net/misc/tower.htm)
Hrm, got to level 70 this way too, but not past it. 1 frost, 2 wood, and the rest rank 6 fire towers on that first inside curve.
velvetsilence
12-13-2006, 11:32 PM
I tried lining crap loads at the entrance, works good early but blows later on, did 2 trying the synergy tactic, not as good as ice, wood combo but might be on to something. if i'd put the first set a bit farther back might work. seems you need good fire power towards the castle at 60+
Sanchek
12-13-2006, 11:32 PM
We need some way to analyze the damage potential per coin of each type in each position. I think we're underestimating how much impact positioning has on it.
velvetsilence
12-13-2006, 11:33 PM
BTW, did i tell you i sometimes hate you guys, 40K xp from 40 on my shaman wich means mail and dual wield! just pissed all my game time away on this damn thing.
Kelraz Bladesinger
12-13-2006, 11:41 PM
Someone take a screenshot and show what the different ranges are :)
Or I will do it later ...
Gemini
12-14-2006, 04:27 AM
wouldn't it be rather easy to just put a tower somewhere and check the furthest point its shot reaches? from there just printscreen the thing and mark where it was as close as you can?
Grift3r
12-14-2006, 09:22 AM
Here is the data I have been gonig off of:
http://spreadsheets.google.com/pub?key=pomFNIUcilMLNN4UmxoHOKg
(might require a gmail account)
Range is absolutely the key because it determines dps. The farther away the dots, the slower the tower shoots, the closer the dot, the faster it shoots. I could picture a couple ways to break it down:
1. Overlay a 10x10 (for example) grid on a screenshot of the game and then add the dps values for the towers on this gird.
2. Determine the linear (I can't imagine it being anything but linear) equation for rate of fire for the towers and then place them on in their optimal location on the board based on this value.
The one thing that sticks out to me more than anything is when you reach the 70s, the towers all try to take out one dot at a time, with little exception. If there would be a way to place the towers so they are all focusing equally across the dots, or at least somewhat eaually, I'm wondering if that would yield a few more levels.
Kelraz, I tried the strategy of "optimal upgrade" based on that spreedsheet I posted. No matter which tower I used I could never get higher than the 9+ fully upgraded nature towers.
Anterak
12-14-2006, 10:07 AM
Maybe one useful info :
Flower tower costs 3000 to build, but it gives you back 1000 when built.
Means that for little higher dps you get a little cheaper tower than max wood one. At the cost of range.
Maybe using this, and a well-mapped building could get us some levels.
Gonna try now, stay tuned! ;)
Grift3r
12-14-2006, 10:18 AM
Maybe one useful info :
Flower tower costs 3000 to build, but it gives you back 1000 when built.
Wow, I never knew that. That makes it the highest dps/coin tower, by far.
What does the upgrade return for coins?
Anterak
12-14-2006, 10:29 AM
What does the upgrade return for coins?
About to try that.
So far can't beat 67, maybe I have my flowers too close... The range doesn't help for spreading "efficiently".
Edit : 5000 upgrade returns... nothing. :(
Cloudwalker21
12-14-2006, 12:14 PM
Here's a template we can use to better articulate strategy:
http://h1.ripway.com/bladesofbond07/template.JPG
Draw all over it.
Edit: For me, this has seemed to work the best. Upgrading the water towers first will provide enough time to upgrade the woods sufficiently, but at about wave 75 it starts to croak. :\
http://h1.ripway.com/bladesofbond07/test.JPG
Akom of Cazic Thule
12-14-2006, 12:22 PM
BTW, apparently the turrets fire faster in a straight line than they do diagonally. It seems that the game works on a grid, which has no diagonal. So to move 1 space diagonally, it actually has to move 2 spaces (one on each axis). Each turret can only have 1 projectile on the board at a time. When the projectile hits, it fires the next. Thus, if you put one at the end of a straight it will fire much faster (if the theory about the grid is right, double the speed), but only while the enemies are approaching (or leaving depending on where you put it).
Go ahead and test it. Place a nature or ice tower at the bottom of the first long straight. Continually upgrade that single tower as soon as you have the money. You can make it pretty far with just that one turret. With the nature tower, you have to upgrade the second you have enough cash, or else you risk some getting through.
I've only made it to 78 with the straight line approach, so its not the end-all-be-all answer. It has short comings. For instance, even though that placement gives turrets an apparent higher rate of fire, in order to get the turrets into good spots for line of fire, you have to place them where they won't have the best total fire time.
The problem is that around 65-70 you no longer recieve enough money per kill to build towers fast enough to keep up with the increase in hitpoints. Thus, what we're looking for here is to prolong the inevitable, not survive forever.
Oh, on the Flower Towers, the front page that introduces the game states that the flower towers have a slower rate of fire. This makes them virtually useless. You can try placing them at the end of the short straights, but if they do truely fire slower, you're better off with a nature tower for a little more money, higher rate of fire and longer range for the same damage.
Gemini
12-14-2006, 12:36 PM
Akom, on the flower towers, it all depends on _how_ much slower they are really. Since they have the highest dpc (with the return) it may still be a higher dpspc (? :P) than the others..
What I don't get are the thunder towers. Is there anything you can do with them after building them? I tried "linking" many together but nothing happened.
Akom of Cazic Thule
12-14-2006, 12:45 PM
Here's what I'm talking about:
http://img332.imageshack.us/img332/8922/1turretdg8.jpg
This is the farthest you can get with a single nature turrest without losing anything.
http://img332.imageshack.us/img332/3958/1leftgl3.jpg
This is the last second before you die with a single tower.
I'm going to test an ice tower and see if the added range but lower damage makes any difference.
Akom of Cazic Thule
12-14-2006, 12:54 PM
http://img303.imageshack.us/img303/8937/1icesz0.jpg
Interestingly, the ice tower buys you 2 more waves.
Grift3r
12-14-2006, 01:03 PM
Great observation Akom. I just got to 79 using the straight line theory. I think I could have eeked out another level or two with just a little better placement.
Stay tuned!!
Gemini
12-14-2006, 01:07 PM
I made it to 78 with Akom's theory but thanks to one fudged up placement (you can place them enough outside the box on the top right stretch for them to be placed, but as far as I could tell, it didn't shoot. Ever.) I didn't get further. I also tried one of the flower towers, which might go to something better.
Cloudwalker21
12-14-2006, 01:23 PM
Wave 78 with Akom's theory.
Akom of Cazic Thule
12-14-2006, 01:24 PM
Sometimes when they are on the straight line they will fire but you won't see the projectiles.
Gemini
12-14-2006, 01:28 PM
I just made it to 81 with Akom's tactics, all wood towers. I had 1 at the end of stretch 1, then 3 (bad placement) at the gap between the two stretches at the bottom. Two towers at the top of stretch 3, none at the next. Then 4 from the stretch going left and one at the bottom of the "last" stretch. If that makes any sense, I can't be bothered to draw it.
However, it would seem that there is a max number of towers, because with the last tower I built, another disappeared!
[Edit #1: Akom, I guess so, but the "pipe" thingy didn't even react to the dots (until after they had passed :()]
[Edit #2: The tower disappeared when I placed my twelvth tower. I wonder why, because I think I've had 12+ before.]
Akom of Cazic Thule
12-14-2006, 02:24 PM
81 is my max as well.
Grift3r
12-14-2006, 02:28 PM
82. 1 ice at bottom of first stretch (Akom Theorem 1.0), 4 nature at bottom gap, 1 nature bottom left (next to ice but inline with bottom alleys), 3 nature at middle gap pointing down second to last stretch, 1 opposite these and 1 at top of 3rd stretch near where they come out.
Stacking dps as tightly together as possible seems to help, as long as they are doing straight line shooting (Akom Theorem 2.0).
http://media.twango.com/m1/large/0024/539941a769e949caad21d399955d78a5.jpg
edit: Added pic
Kelraz Bladesinger
12-14-2006, 03:04 PM
Gift3r - wouldn't 11 flower towers be better than 9 nature towers by your chart?
Grift3r
12-14-2006, 03:08 PM
They don't have the range or the fire rate to keep up. I tried with a few flower towers and it just didn't work.
Cloudwalker21
12-14-2006, 03:49 PM
Tried using flowers at the edges with natures in the middle, couldn't keep up past about 75ish I think.
Gemini
12-14-2006, 03:51 PM
Has nobody else had problems with towers disappearing? I get that alot around 11-12.
Akom of Cazic Thule
12-14-2006, 03:55 PM
Its happened to me with lower numbers. Its a bug. I found the best way to avoid it is to not build right on the edge of the pathway. Also, I've been planning out my stratagies ahead of time and then deploying a single tower at the bottom of the first path to rack up money, then I deploy the level 1 towers accordingly before doing any more upgrading. That way I prevent a high level tower from poofing.
Gemini
12-14-2006, 04:03 PM
Oh, that's a pretty good idea! Thanks! Last time I was just sitting around with a bunch of money, thinking that I was at my max :P
Cloudwalker21
12-14-2006, 04:14 PM
81. Geeze.
DiscW
12-14-2006, 04:53 PM
You can stack towers on top of each other, bug. Dunno if that'll help, I just started.
Taleren Bloodsong
12-14-2006, 05:11 PM
It`s very intermittant when it will let you stack them. Just got to 80, but found some things I will need to tweak next time I try it. Time to make dinner now.
Taleren Bloodsong
12-14-2006, 07:31 PM
82
Kelraz Bladesinger
12-14-2006, 08:00 PM
The linear approach works best when they are traveling towards, not away, from the cannons.
Taleren Bloodsong
12-14-2006, 08:34 PM
83
Cloudwalker21
12-15-2006, 01:55 PM
I still don't see how the developer got to 90, unless he gave himself more gold or something. I can get to 83, but I'm already losing citizens leading up until that point and the added enemies that have their hp regenerated and then multiplied set me into a death spiral that eventually overwhelms me.
Gemini
12-15-2006, 02:06 PM
90 starts to seem plausible. Consider that in the beginning 70 was really hard to reach (for most, I guess) and that after each new "discovery" a couple more levels have been beaten.
DiscW
12-15-2006, 03:21 PM
It`s very intermittant when it will let you stack them. Just got to 80, but found some things I will need to tweak next time I try it. Time to make dinner now.
Make sure you have 2 on the board. I've been very reliably able to do it.
Edit: nm on the second part. And I actually do have trouble after the 2nd stack now. :mad:
velvetsilence
12-15-2006, 03:26 PM
Earlier in this thread some one posted upgrade level's past 1000,1100,1600 point. how do you unlock those? i've gotten to 74 with those max upgrade levels.
also lightening will not upgrade past the initial purchase for me.
DiscW
12-15-2006, 03:30 PM
Ah hah, stacking seems to rely on the location.
Gemini
12-15-2006, 04:20 PM
Earlier in this thread some one posted upgrade level's past 1000,1100,1600 point. how do you unlock those? i've gotten to 74 with those max upgrade levels.
also lightening will not upgrade past the initial purchase for me.The flower tower has 5000 and 15000 coin upgrades, but they seem rather out of reach. Other than that, I don't think there are other upgrades than the ones you mentioned.
As for the lightning towers, they seem to only have one level (and no use what so ever).
Akom of Cazic Thule
12-15-2006, 07:01 PM
Yeah... theres definitly some things that need tweaking in the game.
Its been determined that the 15000 upgrade on the flower towers is just a cruel temptation. There is no way to reach it.
You can get the 5000 upgrade, but its cost VS the damage added is not worth while at all.
Combined with the slower fire rate and low range, the flower tower is worthless.
Kelraz Bladesinger
12-15-2006, 07:10 PM
I wonder if killing things with the lightning tower yields more gold than otherwise? Maybe they do have a use we aren't seeing.
*edit* but through testing doesn't seem that way.
Drakunard
12-15-2006, 09:01 PM
The last thing I needed is another addictive game to play =/
Palarran
12-16-2006, 05:16 AM
There is a modified (hacked) version out there that lets you start with 60 million in money.
Interestingly, filling the entire screen with max level flower tower things (the ones that are apparently out of reach in the normal game) will only get you to wave 135 or so, due to the exponential growth of soldier health. So, even if you do find a way to get a level 3 flower tower, don't expect it to do all that much for you.
Trikki
12-16-2006, 02:27 PM
69 first try.
:devil
giena
12-20-2006, 09:24 AM
Damned thing, cant break the 79 barrier.
Fadorn
12-22-2006, 03:20 PM
You know you're bored when...
It lagged out so much that I couldn't build anymore towers, it was at wave 187 or so.
http://img352.imageshack.us/img352/9969/187qh7.jpg
Gemini
12-23-2006, 04:15 AM
That hacked version is good for one thing: It helps you completely lose all desire to play the game any more ^^
Fadorn
12-26-2006, 11:50 AM
indeed :)
Rover
01-08-2007, 09:10 AM
76 and this game is like friggin heroin addictive :(
http://www.diguardi.com/castle76.jpg
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