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View Full Version : [WoW] BC New Talents and Spells


Anterak
08-29-2006, 08:25 AM
http://www.worldofwarcraft.com/burningcrusade/townhall/talents-and-spells.html

Enjoy. :)

Cloudwalker21
08-29-2006, 12:14 PM
Summoning a felguard would make it so worth it to go 41 demonology. Seems like they cut out quite a few ranks of some talents though in the demon tree, enslave demon and fel stamina. I'm digging the affliction talent changes as well. Also, seed of corruption looks neat. Turn someone into a living bomb. O_o

Nydia Ywalmoriel
08-29-2006, 12:35 PM
As a former Enchanter, the top end Arcane talent (Slow) for mages looks interesting, especially for PvP, but I expect the hue and cry from meleethings once they get hit with this will be huge and it'll get nerfed into uselessness :). I expect I'll keep my 'full frost' build and will add a little fire for synergy, as well as keeping my Arcane subtlety - I've learned to live without Improved Counterspell and the talents you have to take to get it are still trash :).

Regards,
Nydia

Jensae1
08-29-2006, 12:40 PM
So I have a 60 Druid, Hunter and Priest. Guess which 3 classes arent previewed yet.

/sigh

Cloudwalker21
08-29-2006, 01:04 PM
Nydia, looks like you'll be able to get a pet as well if you keep the lion's share of your points in frost. That should be interesting, though I wonder if it'll be along the lines of nature walker's behest in EQ for druids, or something worthwhile to have. I remember in WC3 the water elemental (and the sea elemental from the Naga Royal Guards in FT) were pretty dangerous when you had them with reinforcements, plus they made good scouts.

Kelraz Bladesinger
08-29-2006, 06:03 PM
The Slow is powerful, BUT its magic based and there are already a prevelant number of cure magic items (potions, etc.) in the game for PVP and I can only imagine there'll be many more in the expansion. It'll be better used in PvE.

Nydia Ywalmoriel
08-29-2006, 06:33 PM
Dear Kelraz:

After thinking about it some more, I wonderful how useful that talent is going to be, period. Most raid level mobs are immune to Frostbite and movement hindering effects in the Frost tree (which has lots of them and a melee attack slow when struck through ice Armor), and unless they make an exception for this particular talent, or introduce hard hitting trash mobs a la EQ that *need* a slow, it strikes me as relatively useless in PvE and PvP both.

In any case, I don't think I'd want to be the mage forced to go up 40 Arcane for this talent, which seems a dubious fit for the tree in the first place. I have similar expectations that our Water Elemental will be laughably lame, but it seems to fit the Frost concept a bit better, as well as has an NPC precedent already in the game.

Regards,
Nydia

Cloudwalker21
08-30-2006, 04:50 PM
After looking at the warlock talents more closely, I'm kind of dubious about imp. drain mana and life being transformed into soul siphon. Doesn't seem like you'd get as much mileage out of it.

Kelraz Bladesinger
08-30-2006, 05:10 PM
Truthfully, I think I'm gonna stick with what I have now and just build up a bit - forgetting the 40 point talents in both trees. Ice Block and Arcane Power both are kickass talents and now we can have both!

What I do worry about is all of the new "reduces damage by 1%" "reduces fire damage by 5%" talents - its almost like you'd need some of these to survive which sucks :(

Kivorn
09-04-2006, 02:17 AM
I'm extremely frustrated by the changes/improvements to the warrior talent trees. The phrase "lackluster" is such an understatement that I'm glancing over my shoulder as I'm typing this, waiting for some sort of militant linguistical organ to burst in to force-feed me a dictionary.
Not only are the two offensive trees' new talents... crap... they also fail to implement the thing warriors have wanted since day one, Vitality. 5% boost to total stamina just doesn't cut it for a 35-40 talent. 5% to max hp wouldn't cut it either. 10%, and we might be talking. That'd be an 800hp boost to me in tank gear, and might even make me consider it. But right now? No thanks.

Every single warrior spec I've seen by competent players so far have delved far enough in the trees to the 31pt talents, and then gone straight back up to head down another tree. The reasons for this are simple: They moved TM to prot, and the 32-41pt talents are just flat out bad.

Moving Tactical Mastery to prot simply forces every player to spec 5 points into prot, which makes all of us feel like we're "wasting" the first five levels of the Burning Crusade. No longer can we get Tactical Mastery "on the way" to Mortal Strike, or Impale if you're fury, no we're now forced to go OUT of our way to get it. I get why Blizzard is doing it. They want to force us to make hard choices. I'm all for that. I played a class with 3 viable talent specs, and all meant 31pts in one tree and at least 10 in another. The warrior trees were dumb. The problem is that the ONLY spec that DIDN'T necessarilly need Tactical Mastery was the full tank spec, which is now the only spec that gets it for "free". I don't get it.

Blizzard says "Speccing Tactical Mastery is a choice you make to negate an inhererent limitation to the warrior class". Someone else said "Speccing Tactical Mastery is a choice. The choice is either you spec TM, or you're gonna suck". I agree with the latter. To stand any chance whatsoever as a warrior in PVP and non-autoswing bossfights you need Tactical Mastery to be even remotely potent.

So right now I'm looking at the warrior trees and not only can't I get MS+flurry due to the TM changes, I can't even get the stuff I want in fury and get impale on top of that. No matter what I spec with my shiny 10 new talent points, I'm going to feel nerfed. Cheated. Lessened.

I'm currently considering my second mainswitch (I was originally a hunter) to a shaman. Lord knows we're gonna need them, and with Heroism/totems I'll be a decent raid enhancer even with gimp gear. I can always press heal for a few months until I get decent Enhancement gear.

DiscW
09-04-2006, 06:58 PM
Few things:

Re: vitality. Blizz has said that player hp will rise quite a bit, and more in relation to damage, so that 5% will do alot more in the expansion then it does now.

But other then that, I'm going to mostly agree with you. Putting TM in prot is just moronic. The idea that they actually think players are willing to gimp themselves by not taking it, especially with the MUCH larger focus on pvp in the expansion, is mind boggling.

ATM, warriors and rogues have the worst talent trees. The 32+ talents are better for warriors, but at least rogues can spec 30/31.

This is just alpha though, and a few of the changes they've already made to the warlock tree show that they are willing to listen and improve things. The trees will be wildly different then they are now when it's finally released.

velvetsilence
09-13-2006, 11:13 AM
though my main is only 36, Shaman. doesnt look like i'll be able to achieve the PVP build i want without gimping my self in either elemental or enhancment. dual wield would be so awesome but i have to screw my myself to get it. best i could do was a 30/31 build wich leaves out some really nice elemental talents*cry*.
really need more info though if the off hand wont benifite from my weapon buff then DW looks less appealing. a double proc with windfury and a crit to boot would pretty much dirtnap any caster out there. =P

Kivorn
09-14-2006, 05:12 AM
Considering they made Stormstrike work on both weapons...

Roliel
09-14-2006, 11:22 AM
After looking at the warlock talents more closely, I'm kind of dubious about imp. drain mana and life being transformed into soul siphon. Doesn't seem like you'd get as much mileage out of it.

I disagree, actually. I think it's a huge improvement. Before, improved drain life boasted 10% to drain life for 5 points. Now that it's an additional 5% for every affliction spell on the target for 2 points - given that while grinding/farming you'll almost always have Corruption and Curse of Agony up on a target, that's a pretty big boost. I also wonder if Drain Life/Mana will count towards the bonus, which means it's even better than before, I think.

DiscW
09-14-2006, 05:07 PM
And consider raids with multiple warlocks. With a curse, corruption, and siphon life all up. For 2 points it's a great pve talent.

Nydia Ywalmoriel
09-14-2006, 06:25 PM
We're getting a giggle, over in my guild (since we're Horde), that Priests are going to be given the ability to dispel the Paladin bubble ;). Funny, when only the Alliance had paladins, we could do nothing but watch and fume at the bubble-cap/hearth/heal/HoJ/what-have you, but now that the Horde is getting Paladins (not that we wanted them!), Blizzard felt it necessary to assuage the inevitable aneurisms on the Alliance side once confronted with the yellow glow ;). Yeah, and we're already enjoying those idiotic tower we don't stand a chance in hell of getting on widely imbalanced PvE servers, too...

Regards,
Nydia

ainwein
09-17-2006, 08:59 PM
I'm pretty happy with the Shadow tree Priest talents. The heal will be for the win - I hate switching out you lose mitigation and the only damage you are doing at the time is SW:P or possibly Devouring Plague. Improved Shadow Weaving is just added incentive for raid shadow priests, and is pretty neat imo.

I'm looking at a 11/2/48 build. Who wants to heal anyways? :cool:

Nydia Ywalmoriel
09-17-2006, 09:31 PM
Hah, all three of the priest mains in my guild are shadow, and Shadow/Holy at that. Who needs conventional healing when they can Improved VE or Holy Nova-augment our now mage-heavy guild? And they are holding up their end when they raidbus as well; Faervas is usually the VE-heal priest for the rogues and dps warriors having to eat close-up AE/cleave/whathaveyou when we're doing large raid mobs (although he is no slouch conventional healing either).

I haven't taken a close look at the priest trees yet, but one of my Shadow priests was complaining; he's more PvP than PvE and I'll have to ask him what it was about, as Faervas seems pretty happy with the new trees.

I also heard that the top end Mage/Frost talent (Water elemental) is going to be 1 minute with a 5 minute cooldown, which will make it borderline useless on raids, but I'll probably stay full Frost anyway with or without that talent, depending on how it ends up at release.

Regards,
Nydia

ainwein
09-17-2006, 10:09 PM
I don't know why they would bitch. Mass Dispell rocks for PvP. Shadow Word: Death will be own. With good +spell damage and a decent crit % this is a very high damage insta cast spell being added to priests. Don't wanna use it as a killing blow? Shield yourself and fire away. The other additions include mana reduction talents and up to +15% crit chance for mindblast/shadow word: death.

I know crit chance isn't the best for shadow priests - But with just reg gear I hit 7%. With talents 22% isn't bad. I've had some nasty mind blast crits. Shadow Word: Death should put out some high numbers.