Kelraz Bladesinger
04-13-2005, 04:48 PM
Wow, this is probably the worst fuckup to date.
Basically, at release they only brought up 30 servers or so and they all got overcrouded pretty fast. They brought up another 30, which also got crouded. The first 30 were unplayable, always crashing, and the people on those servers created characters on the second 30. More servers came up, but the damage was done and the first 60 or so were pretty much swamped the first few weeks -- ultimately who'd create a character on one server when all your friends/guild are already on one of the first established realms. A solution could have been listing all the servers prior to launch so people could plan where to go and putting more servers online at start using the test info they got during beta plus having a good idea how many copies of the game they shipped.
To this day, there are still overcrouding issues on about 20 servers. They have lines to log in (that can last a half hour or so) and can crash / lag. Other servers are fine, not nearly as overpopulated.
The idea was, to move people from these overcrouded servers to lesser crouded servers should they wish to. A few weeks ago a server transfer went up, people signed up ... and half of the people made it. The transfer got screwed up somehow and was taken offline, splitting friends and guilds up accross servers.
Then a few days ago the server transfers came back, and were announced to be open until Monday. 2 1/2 days into it most people are claiming never being able to transfer and they closed the transfers early.
Now most guilds are fragmented and spread out throughout the WoW galaxy ... and it doesn't look like transfers will be back any time soon.
Basically, at release they only brought up 30 servers or so and they all got overcrouded pretty fast. They brought up another 30, which also got crouded. The first 30 were unplayable, always crashing, and the people on those servers created characters on the second 30. More servers came up, but the damage was done and the first 60 or so were pretty much swamped the first few weeks -- ultimately who'd create a character on one server when all your friends/guild are already on one of the first established realms. A solution could have been listing all the servers prior to launch so people could plan where to go and putting more servers online at start using the test info they got during beta plus having a good idea how many copies of the game they shipped.
To this day, there are still overcrouding issues on about 20 servers. They have lines to log in (that can last a half hour or so) and can crash / lag. Other servers are fine, not nearly as overpopulated.
The idea was, to move people from these overcrouded servers to lesser crouded servers should they wish to. A few weeks ago a server transfer went up, people signed up ... and half of the people made it. The transfer got screwed up somehow and was taken offline, splitting friends and guilds up accross servers.
Then a few days ago the server transfers came back, and were announced to be open until Monday. 2 1/2 days into it most people are claiming never being able to transfer and they closed the transfers early.
Now most guilds are fragmented and spread out throughout the WoW galaxy ... and it doesn't look like transfers will be back any time soon.