View Full Version : [WoW] Boats Lose in WoW too
Bylimet Spiritwalker
01-21-2005, 12:54 AM
Yep, just like in EQ, the boat system of transportation is causing too many problems, and tonight they closed down a number of servers to begin implementing a system of teleport NPC's. If it works as planned, all servers will have the change rolled in over time.
Cados Evilsbane
01-21-2005, 08:25 AM
I hate it when they do stuff like this, the boats make games seem so much more real and tangible.
Nydia Ywalmoriel
01-21-2005, 11:45 AM
Well that stinks :/. What's the point of having ports then? Booty Bay will certainly lose its charm... and what about us Horde who like to take joyrides around, say, Feathermoon Outpost? (Faervas and I took the boat from the Feralas dock to see where it went and stayed well back on the boat when we noticed that the welcoming committee was shall we say unfriendly :) ).
So, yeah, the airship occasionally fails to rematerialize under people making the crossing from Orgrimmar/Undercity to Grom'gol as well (not so bad if you're over water, kind of squishy if you're over land ;) ). Does that mean that they're going to replace the airships as well?
I really really hope they don't take the 'easy way' out here. Technology is fallible, ya' know? And WoW already has a charming theme of warning users that technological devices may (and do) malfunction at any time... I think it'd be better, in the worst case situation, just to leave the boats alone and give the goblins at the docks a dialogue about how perfectly safe and effective the mode of transport is (see Hin Denburg's dialogue when you greet him re the airship ride from UC to Grom'gol) ;)...
Regards,
Nydia
fildien
01-21-2005, 12:11 PM
Nydia,
This made me think of: "Any sufficiently advanced technology is indistinguishable from magic." (Arthur C. Clarke)
And bummer, the boats were fun. They took them out of EQ2 as well. /sigh the devs are no fun.
Dee Cee
01-21-2005, 12:49 PM
That sucks.
Must be a pretty hot topic considering that they shut down the chat forums on the main site.
Which doesnt supprise me since they love to do nothing but lock/delete posts anyway.
I had hoped that they had learned from the mistakes EQ had made.
It seems to be amplified though.
DiscW
01-21-2005, 07:23 PM
Have you heard something about a boat or zepplin other then the one between Menethil and Auberdine that I have not Bylimet, or are you just jumping to conclusions based on the quote from blizzard?
Today’s maintenance removed the boat that traveled from Menethil Harbor to Auberdine from the realms listed below. Two new NPCs, Captain Placeholder in Menethil Harbor and Captain Noteo in Auberdine, have been placed on the docks where players used to board this boat. Opening a dialog with these NPCs will allow players to travel between the two cities.
(On the login screen they stated this will be moved to all servers.)
That only mentions one boat, not the entire system.
Malse
01-21-2005, 09:21 PM
Heh, big surprise, the boat system that 60% of the playerbase is crammed onto has issues on the most populated servers. Probably one of those 40 man exp groups the Alliance seems to need to kill anything.
DiscW
01-21-2005, 11:21 PM
Yes, because as we all know, since the alliance are the more popular side, every damned one of them are skill-less zergs.
Malse
01-22-2005, 08:14 AM
Precisely. See, they couldn't even solo the boat ride.
ThePerfectFlaw
01-22-2005, 08:44 AM
Gotta appeal to the "I won't touch a game that doesn't have godmode" crowd somehow. Gentlemen, I give you, Paladins.
DiscW
01-22-2005, 11:44 PM
Gonna bring your paladin rants over from the FoH boards eh Zehn?
Da shouldn't break fear/stun etc, and they are definetly overpowered in group pvp. I'll give em that.
Although I do like playing the troll hunter I just created on crushridge, I've noticed that a good word for a lot of the outspoken horde players would be: Pretentious.
Fazin
01-23-2005, 04:42 AM
Paladins are overpowered in group pvp. DA breaks fear, stun, and silence. It is a get out of jail-free card, in any situation, once per 5 minutes. Hopefully this is re-evaluated where it doesn't break out of fear or silence.
As for the difference in attitudes, skill level, etc. between the Horde and the Alliance... In my experience, it's the few people who PVP a lot and suck at it, who give their faction a bad name.
ThePerfectFlaw
01-23-2005, 08:28 AM
I think the thing that irks me most about paladins is their big heal is more mana efficient and faster HpS then the priest big heal, and that all paladin heals, point for point, generate 1/3rd the agro priest/druid/shaman heals do.
Plus they get a garunteed crit heal every 2 minutes which, when they crit a heal, gives them back the mana they used to cast it. And DS > Fade. Oh, and they get LoH. And they get Blessing of Kings, which pretty much trumps every other buff in the game.
I'd go on, but as others have pointed out, the smart paladins are keeping their mouths shut because they realize how sickenly overpowered they are.
Kelraz Bladesinger
01-23-2005, 01:58 PM
To be honest, I've never had problems vs a paladin in a duel or in arena combat. Same with shamans. The only class I can't beat is a shadow-speced priest. Mages can be rough too if they surprise you and take half your life before you notice.
Roliel
01-23-2005, 06:03 PM
What class do you play, Kelraz?
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