View Full Version : You aren't addicted....
Sixee
10-15-2008, 05:37 PM
Unless you are this guy....
http://videogames.yahoo.com/feature/gamer-juggles-over-30-warcraft-characters/1255554
Think you play too much World of Warcraft (http://videogames.yahoo.com/gamemain?cid=1990962391)?
Compared to "Prepared," you don't.
In a case of game addiction gone officially bananas, gaming blog Joystiq reports (http://www.joystiq.com/2008/10/12/one-wow-player-controls-36-characters-simultaneously/) on what is surely the biggest Warcraft fan of them all. Known only under the moniker "Prepared," the gamer plays a stunning 36 World of Warcraft accounts on 11 different computers...simultaneously.
Here's what his setup looks like:
http://l.yimg.com/jh/content/p/2/1255557/screen001.jpg
http://l.yimg.com/jh/content/p/2/1255557/screen002.jpg
Must be single.....;)
Kelraz Bladesinger
10-15-2008, 06:33 PM
2-boxing used to feel like a job and I stopped. I can't even imagine that, how can that be fun?
giena
10-15-2008, 06:51 PM
Heh, I was just going to post that.
Seriously, this is just....sad. What a sad individual he must be.
Greystone Thorngage
10-15-2008, 06:58 PM
i call shenanigans, you cant have the same character screen loaded on that many computers.
Sanchek
10-15-2008, 07:05 PM
They aren't the same character/account. Look closely.
fildien
10-15-2008, 10:22 PM
I have a feeling that may be a job alright...a gold farming job.
Palarran
10-16-2008, 12:55 AM
Or simply the WoW equivalent of EQ's Sam Deathwalker (though Sam "only" 24-boxes, last time I checked).
lokase
10-16-2008, 10:38 AM
Looks like he is in business.
You don't gather up that kind of gear for the pure love of playing the game.
I wonder how long it takes for him to max out levels for a new character?
Cheers,
Malse
10-17-2008, 10:54 AM
Probably AE-powerlevels anything new to high 60s in a handful of hours, limited by instance resets. I must admit, there have been times I wished I could kick the other 24 dumbasses out of a raid and get it done right, but that never survived a shot of scotch. That guy is paying almost two thousand a month in account fees and electricity.
Sanchek
10-17-2008, 10:56 AM
I bet what he's not showing is that he has them all botted, while he goes outside and enjoys the money they're making, 90% of the time.
Malse
10-17-2008, 11:03 AM
He might be gliding them or whatever, but that seems like a huge setup investment for accounts he wouldn't even have to look at 90% of the time. Also, the odds of someone running dozens of instrumented accounts off the same network and not getting a group ban is not in his favor.
Oipunx the High Elf Cleri
10-17-2008, 02:06 PM
Whoever this wiseguy is, he has absolutely NOTHING on the botting abilities of the Croff-Gokuu-Ehrnam CH rotation. AMIRITE?!@
Drizzen
10-19-2008, 07:28 PM
Dont forget Chansellus and Preecha!
Beelziod
10-23-2008, 10:55 AM
I was thinking the exact same thing.
When I tried to explain CH rotations to my current guild they where astonished. The best reply I got was "And that was fun?"
I can't help but laugh.
Taleren Bloodsong
10-23-2008, 12:43 PM
CH rotations don't work on high end raid content now.
Sanchek
10-23-2008, 12:49 PM
"And that was fun?"
They did have a point.
Palarran
10-23-2008, 01:34 PM
CH rotations don't work on high end raid content now.
Well, not by themselves. On some longer fights we still find it useful to have a ~3 cleric rotation supplemented by splashes (and a cleric on vie duty), particularly when some of those clerics are alts with relatively small mana pools.
It's still nothing like the old days, of course.
Malse
10-23-2008, 02:40 PM
Complete Heal was one of the best single examples of the small minded design that made EQ it what it was. Well we've got big heal and bigger heal, what's after that? Hmm, I know, a total heal! Well damn, how would we even figure out in our spaghetti monster of code what the target's total HP was and pass that back to the spell check -- we wrote the heal code to modify current HP by a set value? Who cares, just have it do 10,0000, it's impossible for anyone to have that much.
And not only did the players accept that, we got used to it and built unintended tactics around it. That was the sort of game that happened only by accident.
giena
10-23-2008, 03:17 PM
Go go baby druid CH's!!
Kelraz Bladesinger
10-23-2008, 03:57 PM
Complete Heal was one of the best single examples of the small minded design that made EQ it what it was. Well we've got big heal and bigger heal, what's after that? Hmm, I know, a total heal! Well damn, how would we even figure out in our spaghetti monster of code what the target's total HP was and pass that back to the spell check -- we wrote the heal code to modify current HP by a set value? Who cares, just have it do 10,0000, it's impossible for anyone to have that much.
And not only did the players accept that, we got used to it and built unintended tactics around it. That was the sort of game that happened only by accident.
What part of Everquest was actually played as intended? Bard's were designed to only sing one song at a time, but twisting was invented. Charm kiting, hell ... kiting of all kinds was unintentional, but it soon became the main way to solo. Monks feign death pulling was another, and the soothe line of spells / songs allowing people to soothe an entire wing of Bastion of Thunder and pull the named right through them to the group waiting in the safety of the zone line was another.
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