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#1 |
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Decaying Deity of Misconceptions
Joined: Oct 2001
Posts: 4,269
vCash: 25
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I dunno, but I just can't get into it. It feels like all they did was take EQ basics and copy all the good stuff from WoW, but it's not quite either one of those games. So far my quests have been "kill 10 X" and "get me 10 Y" and I feel like I've done this 100 times before. Maybe I'm missing something, maybe a shadowknight isn't the class to be playing. Is there any point it gets addicting, maybe I'm just not there yet?
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#2 |
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Ipay4cyber
Joined: May 2002
Posts: 1,017
vCash: 1000
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when you start hitting dungeons, like tengral keep, the game picked up alot for me anyway
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I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments, will be lost in time, like tears, in rain... Time to die. ![]() |
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#3 |
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Decaying Deity of Misconceptions
Joined: Feb 2002
Party: N/A
Posts: 3,811
vCash: 1000
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I haven't played the live version, but the solo quests don't differ much from EQ and WoW. The meat of the game does seem to be grouping and hitting the dungeons, but I just haven't felt the urge to get into it.
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#4 |
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He Hate Me
Joined: Feb 2002
Location: District of Columbia
Party: Democrat
Posts: 1,474
vCash: 1000
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It gets better once you hit the first tier of dungeons, which on Qalia was around 10-11. Keep in mind that in the beginning most classes are simply cookie cutter - as you advance they begin to become much more diverse. My bard is 25 and he is finally feeling like a minstrel and not a rogue with particle effects.
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Maestro of <Rest in Peace> - Ayonae Ro 80 Dirge of <Prism> - Everfrost 60 Druid of Elune - Sold! 60 Priest of Anetheron - Banned! 80 Druid of Maelstrom - Sold! |
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#5 |
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Flamboyant Minstrel
Joined: Mar 2005
Posts: 38
vCash: 1000
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Levels 1-10 were designed in such a way to be a basic intro to MMos and your class. Not much interesting going on there for a veteran player. The teens are more for intro to VGs style of play. Around level 10 or so, you should begin to get some of your class defining abilities and have more and better opportunities for grouping, which is where the game is much more fun. I have found combat (esp in groups) to be MUCH for fun than EQ (never played Wow.) Even healers like I play have a much more interesting role in combat than the usual EQ healer role. Playing a bloodmage, I never find myself bored in combat at all.
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Welas Rahl 75 Druid (Retired) <Rest in Peace> Kalahn Rahl 31 Bloodmage (Vanguard) 27 Outfitter (Tailor) Flamehammer server |
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#6 |
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Done! :)
Joined: Jul 2004
Party: N/A
Posts: 561
vCash: 1000
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What would be a good class to be if you like to heal and nuke, but not beat on stuff?
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#7 |
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He Hate Me
Joined: Feb 2002
Location: District of Columbia
Party: Democrat
Posts: 1,474
vCash: 1000
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Shaman or Bloodmage
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Maestro of <Rest in Peace> - Ayonae Ro 80 Dirge of <Prism> - Everfrost 60 Druid of Elune - Sold! 60 Priest of Anetheron - Banned! 80 Druid of Maelstrom - Sold! |
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#8 |
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Needs more beta testing!
Joined: Jul 2004
Posts: 1,440
vCash: 1000
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Bloodmage, without a doubt!
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#9 | |
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Needs more beta testing!
Joined: Jul 2004
Posts: 1,440
vCash: 1000
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Quote:
Usually by mid to late teens you are really starting to see what seperates you from the other classes and what makes you "special". Needless to say, I LOVE my bard. At lvl 35 there is not a whole lot I can't do. Heck, I can take down 4 dot mobs if I so choose (could even do 5 dot if I wanted to, though it'd be a WHOLE lot of arrows). *Note: In Vanguard, mob difficulty is rated two ways: a) Level and; b) Dots: 1 Dot - Easy, 2 Dot - Solo, 3 Dot - Hard Solo or Two Pers Grp, 4 Dot - Small Grp, 5 Dot - Full Grp, 6 Dot - Raid.* Before you judge this game, do me a favor and play this game till the late teens, then make your decision. Also keep in mind that this game is still being worked on. Even if you decide not to play it for awhile, keep an eye on it. I can see this game possibly having the same lifespan as EQ if Sigil keep making the fixes and tweaks that they continue to work on. They're not perfect, but Sigil does get an E for Effort. |
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#10 |
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Flamboyant Minstrel
Joined: Mar 2005
Posts: 38
vCash: 1000
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Starrla,
I have been playing a bloodmage and I have been soo impressed with this class as a healer. I can solo very easily (tap-tanking). In groups, I can do some pretty serious dps and still heal just fine. In fact, much of the damage/healing I do is by lifetapping mobs to heal myself, the tank, or even the whole group. At level 22, I have like 7 or 8 different healing tools and I use them all... not anything like in EQ where I would spam the same heal over and over. In addition to healing and nuking/dotting, I can do some simple CC with root and a short duration charm. We are also able to counterspell caster mobs (which is a nice twist and keeps you on your toes.) Did I mention we get canni and invis too? =) Be aware though, that the BMG is one of the more complex classes in VG. (Think EQ bard). You are constantly having to manage your hp, mana, and blood union with a mob. But thankfully Sigil has given us a great set of tools to work with.
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Welas Rahl 75 Druid (Retired) <Rest in Peace> Kalahn Rahl 31 Bloodmage (Vanguard) 27 Outfitter (Tailor) Flamehammer server |
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