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#1 |
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Decaying Deity of Misconceptions
Joined: Oct 2001
Posts: 4,269
vCash: 25
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Wow, this is probably the worst fuckup to date.
Basically, at release they only brought up 30 servers or so and they all got overcrouded pretty fast. They brought up another 30, which also got crouded. The first 30 were unplayable, always crashing, and the people on those servers created characters on the second 30. More servers came up, but the damage was done and the first 60 or so were pretty much swamped the first few weeks -- ultimately who'd create a character on one server when all your friends/guild are already on one of the first established realms. A solution could have been listing all the servers prior to launch so people could plan where to go and putting more servers online at start using the test info they got during beta plus having a good idea how many copies of the game they shipped. To this day, there are still overcrouding issues on about 20 servers. They have lines to log in (that can last a half hour or so) and can crash / lag. Other servers are fine, not nearly as overpopulated. The idea was, to move people from these overcrouded servers to lesser crouded servers should they wish to. A few weeks ago a server transfer went up, people signed up ... and half of the people made it. The transfer got screwed up somehow and was taken offline, splitting friends and guilds up accross servers. Then a few days ago the server transfers came back, and were announced to be open until Monday. 2 1/2 days into it most people are claiming never being able to transfer and they closed the transfers early. Now most guilds are fragmented and spread out throughout the WoW galaxy ... and it doesn't look like transfers will be back any time soon. |
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#2 |
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Cacophonous Chimp
Joined: Mar 2003
Location: Virginia Beach
Posts: 58
vCash: 1000
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That's sad
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#3 |
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Master of Squirrels
Joined: Mar 2003
Location: Hungary
Posts: 211
vCash: 1000
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Never be the first in anything, they say. Sont be the first to test mentoring in eq2, you might never get your level back if there are bugs. Dont be the first in doing a new combine (like glimmering tooth instead a high quality deer pelt) because you might loose your expensive material combine. And finaly, dont be the first to do servermove, until it has been tested.
Lani
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EQ1: Huntmaster Lanilya / Prelate Jaana EQ2: Ranger/Woodworker Lanilya , Warden/Jeweler Jaana (Retired) WoW: Warlock Lanilya |
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#4 |
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La Freedom Fries
Joined: May 2002
Location: A chair
Party: N/A
Posts: 1,062
vCash: 1000
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It's even sadder when you know they did the same mistake with french servers. (for the story in europe there are "language" servers, english, german and french, but anyone can go anywhere, only the client matters for language IG, those are where GMs and supports are using the corresponding language)
They had an idea on how many french people would play with CB, they got french signed up with OB, they got french preorders, but yet they only opened 8 servers, with 4 for PvP. Of course it was a mess on first day, and still now those have waiting list on peek time, etc etc. Now transfert looked like the solution, new created and fresh servers for people to move with their guild, but now I read this... It's gonna cool down many potential users. Sad indeed. ![]()
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The problem with humanity is stupidity. I'm not saying there should be a capital punishment for stupidity, but why don't we just take the safety labels off of everything and let the problem solve itself? |
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#5 |
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The Modomizer
Joined: Dec 2000
Location: Gothenburg, Sweden
Party: N/A
Posts: 1,204
vCash: 1000
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Euro servers now outnumber the US servers. And they didn't even think it'd sell over here, and planned accordingly.
Bastards. Still 4-6 days GM response time.
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#6 |
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Diabolical Neophyte
Joined: Jan 2003
Posts: 349
vCash: 1000
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ffs, "crowded"
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