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#1 |
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Administrator
Joined: Jan 2001
Location: Atlanta
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http://www.worldofwarcraft.com/patch...-05-03-04.html
Headed seriously in the right direction. A lot more than I expected. I hope patch notes on the US site means the patch is hitting any day now, like usual. |
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#2 |
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New user
Joined: Nov 2002
Posts: 1,556
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this patch will break the bards in eq
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Talid: THANKS FOR MAKING ME FEEL BAD I AM GOING TO GO KILL INFANT PUPPIES NOW Q: How do you know that Jesus and Hitler enjoyed pineapple on their pizza? A: We typed "What do Jesus and Hitler like on their pizza?" into Google, and it came back with pineapple. |
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#3 | |
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Disrespectful Midget
Joined: Jan 2003
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#4 | ||||||
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Witty Title
Joined: Mar 2003
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That is even bigger then I thought it would be. My thoughts on a few things, from a 45 warlock's perspective:
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![]() Not all good news of course though.. Quote:
Will have to see how much it is.Overall though the class changes for warlock seem to be in the right direction. One other thing a rogue friend told me about: Quote:
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#5 |
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Insufferable Old Fool
Joined: Apr 2002
Posts: 113
vCash: 1000
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The warrior changes can suck it
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A drunk guy and a stoned guy drive up to a stop sign. The drunk guy runs right through it and never even knows its there. The stoned guy waits for it to turn green. Chandalan - Ayonae Ro - Worthless Ranger 1983 Toyota Celica Supra 1976 Jeep CJ7 no catalyst straight 6, t18 trans 1982 Porsche 911SC NA high compression |
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#6 |
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I'm just happy they're cutting down on the zergability of the instances.
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#7 |
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Harasser of Elren, PhD
Joined: Jun 2004
Posts: 505
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Yeah.. I have mixed feelings on that, I guess. UBRS is pretty easy, and we've generally brought a lot more than we need... but considering that you need to do that instance at least once for every single person to get Onyxia keys, blech. That quest already seemed like enough of a pain, and now it's going to take longer. Oh well. I am, however, very happy about the changes to Stratholme and Scholomance. There's still quite a bit more stuff than what they listed in need of fixing, but it's a step in the right direction.
![]() As far as the warlock changes are concerned, I'm very pleased for the most part. Curse of Agony finally actually being affected by my shadow talents and buffs makes me happy, as do the changes to Ritual of Doom. Making Enslave Demon immune to dispel is very nice, but I still don't think it's really enough. Once again, it's a step in the right direction, but it still won't really be enough to make them a viable option for PvP. On the warlock boards, they were mentioning making the Infernal / Doomguard untappable, but I don't see that mentioned in this patch message (unless I missed it?). Currently, you get a chance to tap them upon summoning, and a chance to tap them every time charm breaks. You can't charm tapped mobs, so I don't know that they'll be of much greater use in PvP until that's changed. With the infernal, you will at least get to control it for a period of time upon summoning it, but the Doomguard isn't controlled by the player regardless of the way it's summoned. Add in the fact that you can only summon an Infernal once every half-hour for 45 silver (assuming you even have the spell), and you can only summon a Doomguard via Ritual of Doom every hour for 90 silver, and they're even less of an option. You can still use Curse of Doom to get one up, but the chance of a Doomguard spawning from mobs found in the areas people tend to PvP is... well, very very very very minute. I remember trying to spawn one to harass Southshore with, and after about 30 tries, I just gave up. On mobs around my level, I seem to be able to spawn about one out of every five attempts, so I *might* be able to spawn one in the Battlegrounds once they're released, but I'm guessing those will be so fast-paced I'll never have the opportunity to fuck around trying to summon one. The firestone and spellstone changes are pretty shitty though, I think. They're really only of any use to destruction specialized warlocks. Those of use specialized in Affliction or Demonology are probably more DoT reliant than anything else, given their efficiency. I do fire off Shadowbolt when I get Nightfall procs (which is often), but unless I can find a one-hander that has 20 sta on it, I just don't think it's worth losing 230 hp for a marginal increase in crit rate. If it's something very significant, I might consider it, but I can't imagine it being any more than a one or two percent increase. By the way, DiscW, train up your sword or dagger skill (or both!). You'd be surprised how useful firestones can be (in their current form, no less) for killing lower level mobs. Finally, I'm not sure what to think about the changes to fear. If the changes were PvP-motivated, I think they're kind of silly. Fear has already been nerfed to hell, and if the mana increase is significant, it'll be even shittier. Considering a person becomes totally immune to fear after you use it a few times, and it rarely lasts longer than eight seconds or so, I don't see why this was such a big deal. If they wanted to make it more "fair" for PvP, then they should just hard-cap its duration at half its current value, and make it so players have an increased chance of breaking out of it if they're damaged while feared. Still though, the mana cost on fear is pretty nominal (rank 3 is 80 mana), so that percentage would have to be pretty large to really make it much of a hindrance.
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#8 | |
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Harasser of Elren, PhD
Joined: Jun 2004
Posts: 505
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Hmm, just thought of something... interesting...
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#9 |
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New user
Joined: Sep 2004
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While we've clarified this in a few individual posts, I felt a sticky post was necessary. There will be a quest in Black Rock Mountain that will send players to discover Molten Core. Once completed, players will be able to port to Molten Core directly from from Blackrock Mountain. This will also provide players that have completed the quest and wish to join an existing raid group in Molten Core with a short-cut. We apologize that this wasn't explained in the patch notes.
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#10 |
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Harasser of Elren, PhD
Joined: Jun 2004
Posts: 505
vCash: 1000
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Ahh, that's actually a significant improvement, then. Before, it was pretty much impossible to get late-comers to MC. You couldn't have have a summons team zone out to pull people through BRD, because zoning out of MC dropped you in Blackrock Mountain.
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